Screenshots:
INSTRUCTIONS IN SPEECH BUBBLES.
Of particular interest should be the third speech bubble.
--COMMAND--
ALIGN CURRENT VITALS WITH SPECIFIED MULTIPLES.
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Screenshots:
INSTRUCTIONS IN SPEECH BUBBLES.
Of particular interest should be the third speech bubble.
--COMMAND--
ALIGN CURRENT VITALS WITH SPECIFIED MULTIPLES.
You're not wrong, but the game has taught us that 99% of the text in those pop-up bubbles are flavor text, unimportant to the task at hand. I've done this fight at least once a week since it came out, and seeing that he actually says the word "PRIMES" is news to me. I can't think of any past situation where that popup text as important to the completion of a fight, and guess I'm too busy pushing my buttons to continue doing damage. That text should probably be forced to remain on the screen until his cast is completed, unless you're going to tell me it does that too and I'm completely oblivious (which is certainly possible).
I'm sure it doesn't help that I use a focus-target box down near the bottom on my screen to see what it's casting, as opposed to something near the top where this text actually is...
You guys do realize that the scrap bots before the fight give you prime numbers so really all you need is just to remember those based on HP, the other ones are just mainly numbers that can be divided by or subtracted by the number specified. -.- you don't need to be a math wiz. you can also get what he is going to ask from previous scrap bots on the way. I run it close to 3-4 a week ( Card that I RNG hates me ) and only really have failed when people do it incorrectly. On that note you don't have to step into a circle if your number is already the answer.
On that note the problem is not really the math if done properly is more people running away from wide aoe. IF you close enough can just side step and even attack while he does lasers that go around, if your terrible at side steps or can't distinguish perimeters can always just save spring for that single situation.
It's certainly not a common method of conveying information but I don't think it's the only fight in the game that does it or anything. You could argue that Alexander Prime uses it, when he counts down to his ultimate attack; as far as I know, the only way to properly time the tank limit break is to watch the speech bubble that has the countdown. Also, I believe that in Tsukuyomi EX, she has different quotes for the gun and the spear Nightfall mechanics to accompany the differing audio cues ("Beg for mercy!" vs. "Your end is near."), so you could argue that it's also quite important there.
As for remaining on screen until the cast completes, that is possibly a valid point. It also appears in the chatbox, though.
Interesting. That would explain why I caused a wipe in Alexander the first time I did it, and I would MUCH rather look at the quote in TsuEx instead of trying to listen for the audio. I was not aware of those things.
I don't think that stuff shows up in my chatbox...? Might be filter related. My filters are set to chat and system only. I wish the more important text would force itself into your log regardless of filter settings. Maybe it does? Now I'm questioning what I thought I knew.
One thing that a lot of people seem to misunderstand is the fact that the castbar shows what the BOSS is doing, not what you need to do to counter it. When he casts "Divide by three", that means the boss is trying to divide by three. Think of it the same way as the second boss in Temple of the Fist: When he casts "Fore and Aft", he isn't telling you to go to the fore and/or aft. He is telling you that he will be attacking at the fore and aft.