Which moves have positional potency boosts? I can't find any.
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Gekko is rear and kasha is side
sam positonals dont boost the damage of the weapon-skill directly, but boost the kenki amount you get after using some skills
(kenki is needed to use certain ogcd abilities.., ones that boost the damage or are damage abilities themselves)
They tried that with Ninja. Didn't work out.
They aren't bad and it adds a little bit more of a skill gap to the game. True North is there for those times when you have trouble hitting them due to bad boss positioning or mechanics.
idk. Considering that they're one of the few things that are keeping me from mindlessly doing my rotations I prefer to leave them in. Thanks.
Its funny how people say "go play warrior" (and also getting lot of likes too). Either they are trolling or.... dunno what else to say?
I get it, lot of people like the positional gameplay... but do we really need to have it in every single melee DPS job?? People who like positional attacks on melee already have lots of job to chose from...
I mean, there are only 4 melee dps jobs. And those 4 have different dependency on positionals and boost your gameplay differently. Seeing that it makes the gameplay less boring...
I don't see how are positionals something that really upsets someone. There are 5 other dps jobs that don't require positionals, if it's that bad.
It's more of a skill thing. It's one of those things they use to separate a good player from a great player. If a person can just mindlessly attack an enemy from any position and do the same damage as someone who has to mind their positionals, then people will have an issue with that. There would have to be some other factor in play to create that skill gap.