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If it's just going to be another 'menu' game then I'd rather they not implement it at all. The main Final Fantasy games have a wealth of excellent mini-games to choose from. I'm baffled at the reluctance to simply implement them in FFXIV in their original forms with the only difference being making them 'fit' into FFXIV's game world.
Take the Chocobo Hot and Cold mini-game from FF9, for instance. That could easily make for a neat attraction within The Gold Saucer. We could use our Chocobo to dig for treasure and earn things like allagan pieces, materia, minions, crafting materials and special treasure maps that lead to rarer rewards such as unique glamour and mounts.
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I want Blitzball yes, but the real one and not the manager-type they were thinking about!...
Blitzball doesn't really need to fit into the game's story as nothing in the Gold Source does, at least most of it doesn't, they can give away bountiful rewards to keep people's interest but it has to be accessible enough so casual players like myself can have a chance to get the best prizes too!...
I found the original Blitzball from FFX really fun to play, it became trash in FFX-2 with the manager-type change so I really don't want that to happen again, SE can include both game modes if they can't decide, I don't even need to play with others as long as we can play against NPCs like in the old days!...
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IF you want real Blitzball go play FFX otherwise would help giving ideas on how to incorporate it maybe help giving a story.
Example; maybe finding ancient ruins of with a magicsphere recording the game or exploration of Zanarkan and being found by the pirate confederacy. A quest were you collect a small story kind of how you did in FFX and having a NPC in game requesting for a new sport for Doma.
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PLEASE LOOK FORWARD TO IT.
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I would rather the SE developer team look at fixing the content that's available right now (eureka, old area gangreen, vertical gear progression, potd, hoh.....) rather than spend time making a Blitzball game. Contract it out to some indie developer and throw it on a mobile app.
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this was the latest news about blitzball https://mogtalk.org/2018/03/31/mogta...ews-yoshida-3/ under Misc.
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I think Yoshida is right in what he says, most ppl will get tired after one play. I think he knows us more than we give him credit to
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Make it feast type competition xD 6 vs 6.
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Should Blitzball be 2 dimensional (x-y axis) like in FF X or 3 dimensonal (x-y-z axis)?
Should a player controll the whole team like in FF X or only a single character in the team?
Matches against NPC or against other players?
With a own level of the player/team to level up?
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I can't imagine it being fun.
I imagine it with a lot of limitations, lag, long queues, a thing that we can't take a laugh of.
Even the "snowboard" mini game that they want to implement. If the chocobo race was that thing... I was really expecting a "mario cart/Crash team racing" vibe, but meh.