They give us lettered patches in between the big ones. You may not like them, but they are there.
They give us lettered patches in between the big ones. You may not like them, but they are there.
Better idea. Give us content that is lasting, so we don't have to bitch about the long time delays between one patch and another. Lasting content doesn't mean absurdly ridiculous time sinks such as the old Moogle keystone acquisition.
Its so with a new install there are less patches to go through... so many of them include previous patches
Thats not the best solution.... If you think about the most important thing being content (And the only thing that could really get people to log on) then there is technically only 1 big content item per patch... so releasing smaller patches in closer intervals would just mean that there are a bunch of patches you could ignore and still only log in once every couple months when the big Primal Battle or dungeon drops
Also I am the COMPLETE opposite of you... I think every change from 1.18 to 1.22 should have all come at the same time.... Even if that meant holding it off for months
Recipes/HQ in 1.19/1.20/1.21 could have all just come in 1.21
When they give people an unfinished system... people complain and SE ends up spending more time fixing the little shit... and instead of working to release the rest of whatever system so that people can judge it as a whole
As it stands right now... I can't really have an opinion on Mounts, Battle system, Items, Synthesis recipes or personal combos... because it isn't finished....
But that desn't stop a lot of people from complaining that this and that needs to be reworked, blah blah blah
So no.. I don't want smaller more frequent patches.....
SE actually updates FFXI/FFXIV at a decent pace compared to a lot of MMOs. They're updating as fast as they can for an MMO being overhauled.
The update method is actually very bad compared to some other MMOs. Using bittorrent is just a way to save money but it's inconvenient for the users and comes with lots of overhead. Hopefully they work on that in 2.0. A good system would adapt to each customer and send him only the data he needs which can then be applied in one go. There are even games that only require a client executable and download the rest at runtime.
Actually, most MMO companies use P2P because it can get really congested for a new player to download YEARS worth of data. (Especially on Korean and Chinese games where you need to connect to a Korean and Chinese server even if you're playing a localized version.)
P2P is the better solution for it handling updates, especially large updates.