I mean, basically this. Can’t believe they even thought it was a good idea after all three regions vehemently protested it.
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Eh? It's almost exactly the same thing. Down to the "where's the train at" back in the day, it used to be either dinos at one island, or dinos at another island. And you needed a LOT of communication to clear the mini-raid in the middle of the Diadem. Now with eureka, you just form a party while you in there, rather than before you enter. And when you're battling a tough boss such as the Brachiosaur, or the annoying Celphie, raises and heals from other parties were plentiful. In the diadem, almost everyone was helping kill mobs, now it's only 1/4 of the players in Anemos killing stuff because the rest are too low leveled.
I've been trying to work it out. The best I've come up with is that they assume that people going in on their main jobs will already be full 260 minimum so all the 24 man gear will be just for off-spec jobs. As it's outdated gear on its inception. Perhaps?
Anyway, the backtrack seems better all round.
I understood the idea behind it, and the whole “we want to give others a way to gear up alt jobs/undergeared jobs while on their main job that they (hopefully) play better than an alt job/undergeared job”...but at the same time, there are a lot people with main jobs that are “undergeared” because they either just got back from an extended break, they don’t participate in endgame content so they don’t have a bunch of 370 gear, they don’t have i350 crafted gear to upgrade, etc.. Or there are people who actually roll their alt jobs in content like this to roll Need...and are beat out by someone who may not even have the job at a level high enough to wear the gear (or even unlocked). Considering how much people protested the change to Greed Only, that’s why I’m so shocked they still went through with it. I guess they were hoping the hubbub would just die out after the fact? I don’t know.
They probably were hoping the hubbub would die, yeah, like it did for MSQ Roulette.
To be fair, MSQ roulette holds a much smaller amount of content compared to this.
I'm not sure how much negative feedback came to this from the Japanese community prior, but my best bet is that that's the playerbase that caught them by surprise. Officially this change was based on the Japanese playerbase etiquette of bringing your best job so you can contribute the most and then rolling Greed, so they made it official that that's what everyone are supposed to do, despite the NA and EU players not adhering to it because, well, Need rights. But then it blew up in their faces when that demographic hated on it so much too.
Which leaves the likeliest reason, being that they just wanted to create artificial longevity for the content.
With the change to MSQ roulette though, not only was there significantly less backlash over it, but they had a more clear motive for doing so. Which unfortunately was both an attempt to give new players a smooth ride through Castrum & Praetorium while simultaneously chaining veteran players to the seats of the insufferable glacial-paced ride. It got even funnier when they upped the rewards while still keeping the cutscene change thinking it would still be worth it.