Update on New HQ mechanics
Quote:
Originally Posted by
Onizuka
Tiger Girl, if possible could you give me a confirmation if what you mean with this:
Quote:
Originally Posted by
Rukkirii
the rate in which finished goods result in HQ
...is what Yoshida-san talked about last August after that looong analysis of mine (in
this Topic here there're all the links) where I ultimately requested to have a system that rewards for your hard efforts in gathering HQ materials, ensuring the HQ result?
Quote:
Originally Posted by Naoki_Yoshida
We are planning on implementing the HQ revamp in patch 1.20.
Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.
Is the “
Work hard to get HQ materials and you will get a guaranteed HQ result” still confirmed?
That was the feature I was awaiting for the most in patch 1.20, but since it was postponed I'm really looking forward to it in 1.21. Also, it'll lessen a lot my inventory space, with all the old +3 materials I've saved up.
Thanks if you can confirm it. :)
Cloudio Onizuka, Tiger Mask no.1 fan :rolleyes:
So, today was posted an update on the HQ mechanics, and I'm not sure I fully understood it. Therefore, I'd like to ask some clarifications, if possible:
- The percentage of HQ odds will be displayed during the whole synthesis process, increasing as the Quality increases, or only at the beginning or end of the synthesis?
- So... If I use all HQ materials, my starting Quality will be around 500 and if I've the crafter's equipment and use the abilities, it might increase by 300-600 points while I'm crafting.
But how will this work exactly? Yes, of course, I don't have to craft naked :D, but how will the abilities need to be used? At my level, I only use 4 abilties. After 1.21, will I have to equip more of them and the more I use during synthesis, the more the Quality increases?
Also, since it's written:
Quote:
Actual figures are still under development. They may be adjusted or changed depending on feedback.
I'd like to give my feedback on this.
If I use HQ materials and the Final Quality will be between 800–1.000, my odds of producing an HQ result will be between 50-100%, but if I use NQ materials the Final Quality will be between 300–600, granting odds of producing HQ between 0-10%.
Hmm... Something seems strange on this. Between 600 and 800 there're only 200 points of difference, so how is it possible that the odds might increase from 10% to 50%? Either you should lower the max Final Quality for Finished Items created using NQ materials, or increase the one for Finished Items done using HQ materials.
I'd also like to know how to exactly increase my odds to 100% and if it really depends on how many abilities I'll use.
I don't know if I misread something (I get confused when there're so many values), but it doesn't seem like if I use all HQ materials I'll be sure to get an HQ result, as originally stated. Actually (always if I understood correctly, please correct me in case), I might as well end up with a NQ item after using HQ ingredients, and there'll be a slim chance that if I Touch Up I'll lose the item as well.
I don't understand this, too:
Quote:
On a touch-up attempt, the odds of successfully producing an HQ item will be half of those on the initial attempt.
What initial attempt is this referring to?
Again, I'm only trying to understand more.
Asking for a demonstrative video would be too much, so thanks reps if some further clarifications could be provided. :)