Well maybe if we had an actual parser instead of people taking enmity bars as dps meters...
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Well maybe if we had an actual parser instead of people taking enmity bars as dps meters...
I’m sorry. As a MNK who has spent almost five years without a proper aggro dump, I’m not used to Purification suddenly halving enmity.
i am out-dpsing everyone in tank stance! :O
i remember one incident when i was a fresh tank and setting my first steps into max lvl content. it was in antitower, the current expert dungeon at that time. it was my first time as a tank in there and was still pretty nervous about bigger pulls in general. so i did a small pull. and both the DDs and the healer were running ahead of me to the next group, pulled it and killed it, while i died there alone, because i refused to follow them.
i thought it was actually pretty funny, but i left the dungeon anyway >.>
however, it will getting better. not because the DDs and healers will suddenly getting nicer, but because with more experience you will be faster, pull bigger, have less enmity issues and so you can avoid getting into the situations where people will start to harass you.
I honestly play tank becuase I find it easiest for most content (just not the 24 mans) it's easier for me to hold aggro while doing passable tank dps than to do the high dps expected of a dedicated dps class in hectic content. Probably becuase dps rely on even -more- buttons in their damage rotation than tanks do.
Yeah there was this one time in baelsar's wall back in HW where I was doing nearly twice the dps of the BRD in the group as PLD in shield oath lol.Quote:
i am out-dpsing everyone in tank stance! :O
That's understandable. That's pretty much the same reason why I tank as well, and it really isn't actual tanking that I find difficult. The difficulty I refer to is dealing with the brunt of the game's snobs. Because enmity control is a group effort, it is so easy for the other roles to make things exceptionally difficult for the tank if they are not cooperative, and then pin the blame all on him. Even though they are supposed to set the pace for a dungeon, they have a lot of pressure to pull big, and many are not ready to do that yet.
The role requires a HQ set of emotional armor that is for sure.
BTW, off topic for a bit, but I like your hairstyle. Where you get it? :)
Oh wow a couple of these tanking stories are rough. When I tank for the first time I pull smaller but as long as I tell my groups it’s my first time tanking it I’ve never had an issue with it. As for like dps running ahead once in a while I get that in low level dungeons from new players or impatient people who want to pull like its max level content, but it’s extremely rare I see that. I mean normally just if I talk with my group about what I can handle or what the healer can handle I don’t have any issues. Maybe it’s just some bad groups? Or maybe I have good luck with groups?
Naw, I find what you describe is pretty normal, it's just the couple bad experiences REALLY stand out. I think I've had a grand total of 3 really bad parties as tank. My sis, who learned it from sprouthood, has infinitely more. It really comes down to: is the healer going to back you up? DPS naturally fall into line if healer decides they'll follow the tank's pace, and if the healer's the problem, that's when it can get really bad.
Edit: also another thing you mention: talking to your group. Lotta people don't bother. I've honestly had a lot of terrible runs become some of my favourites because I took the time to open communication overtures to the rest of the party, but so many people are afraid of the "you don't pay my sub" retort they don't want to be the one to do it lol.
Let them die, I hate the fact that dps don't realize aggro control is not just the tanks job it's the partys job.....they need to use their enmity skills and also wait for the tank to establish hate don't just quickly burst everything down before the tank gets to the mobs and wonder why the mobs are attacking you.