Yeah, best way imo is to go with 6 thm 1 conjurer and 1 glad you can go with 2 conjurer if you want but 1 would be sufficient. 2 thm can team up and pick 1 of the 3 adds all together. You want to put your tank up on the hill to the north and have 2 thm on each gate as the mobs spawn. mobs spawn @75% 50% and 25%. Brothers will be up first. Knock them down and gather MP, don't push the NM to the next % until your thm's have regained MP. The area may look small but your tank can kite Flamefist around the arena while your Mages regain mp including your Conjurer if he sits in the middle while the tank kites flame he can recover and hit the tank anywhere he is. Can't remember what comes next if it the Archers or the Mages. Either or just rinse and repeat. Once you killed the mages and archers. What we do is manaburn the boss down from here we don't worry about the Drakes that pop @ 25% it works everytime so that is why we use it. So like the stage before once you get him close to 25% no dmg! mages recover MP once party is good rampart sentinel all mages burn him down. congrats you won. Flame-fist is beastly, his dmg are decently high even to a tank so feather foot, decoy, anything evasive with normal tanking strat and you tank will be fine.
