Sorry most jobs! Some were taken away, yes.
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Oh no I understand completely and it didnt even click with me that some lost DoTs until you both brought it up. But yea its still happening sadly, I dont want jobs losing anything I just think DoT focused jobs should have there DoTs take priority over the jobs that dont, but I know a lot of people will not agree with that.
There, edited my post for semantics :p Either way my point was while some jobs do rely on DoTs for more than DPS, all jobs with DoTs still have a good reason to apply them and denying them their DoTs in favor of those jobs that use DoTs for more than DPS isn't really fair.
MCH's cooldown is tied to wildfire, which is applied as a debuff on the enemy. It has the same debuff as any other limitaiton and they effectively lose their 23%~ damage CD. It's the sheer amount of players present in the instance that causes this sort of issue, which honestly feels like a lack of foresight when you consider the payouts of NMs
I thought the limit was in display only...
I remember that WoW had the same problem in 2005 but they fixed that already in 2006..its a bit embarassing that such problems still exist in 2018..no matter in which game.
From what I remember it's both. There's a certain amount displayed but there's also another amount that's applied but hidden. So for example, the boss could hit the max limit to which I think is around 20, but then have another 40 that are there but you can't see. The numbers are just for example, I don't remember the actual amount.