Remember when you are doing something and friends around you criticise what you are doing? Ye that
Remember when you are doing something and friends around you criticise what you are doing? Ye that
I honestly believe most of the work went into the design of the map, weather and balancing of the leveling when comparing enemies to your lvl.
they probably didnt change the core of the code from v1, for a game with different objectivs than v1.
They have hard time so to developp anything.
For the lack of fun, 12, 17, 24 month wouldnt change anything, they dont have good game designers for fight content...
They have the High Level PvE team (that provide omega, primals, 24-raids etc)
the diadem/eureka team (yes... the same team did the 3 fails...)
The palace of the dead team (FUN FOUND!)
The first group wont specifically try to find the fun, but interesting fight mainly. (If the fight is good, interesting, the fun will be there)
The second and third have to make the content fun, but only one of the two team get some good game designers...
Why was it late? Poor project management.
I think the Leveldesign took so long....