Wasn't hamlet defence in 1.0 like that?
From what I know about that and from statements from others, that would be a welcome change/return.
The hamlets thing did sound neat from what I've heard. I like the idea of battle classes and crafters/gatherers having to work together to reach a goal.
Not remotely. It was 8-man content, which quickly fixated into fairly controlled metas, depending on the Hamlet. The only one that felt truly interesting to me was the... Aleport, one, iirc, in La Nausea, because there were at least multiple distinct ways to handle it.
Quarrymill/Hystmill and the like, on the other hand, just turned into people crafting stuff in the background while a healer or two kept up NPCs until there was sufficient enmity for it to be worthwhile for the BLM to start blasting away, with another DPS, usually a Bard for the mass stun then on Rain of Death, supporting.
More content like Deep Dungeons as example. We are still missing some for level 70 :(
8 Man Deep Dungeon with increased difficulty maybe? :)
Eureka has the option of changing things up but at the same time it is sounding like it will have elements we have repeated many times already.
More FC related stuff would be cool, not Diadem but just something other then maps that we can have fun with.
Open World Primal like beings perhaps? Not talking about fates, enough of that ...
Xloe, Khloe sister.
Once a week (or every 2 weeks eventually)
Objective are server wide and not personal. (so everyone have the same things to do.
Xloe have tiered objectives. There are 5 tiers and you must clear them in order.
Special rule : while being sync you still retain all your skills.
Tier 1 : complete a ARR or HW dungeon with min ilv
Tier 2 : complete a ARR or HW dungeon with min ilv and zero death. (dungeon fails upon death) weakness last 15min.
M
Tier 3: do a last tier boss with min ilv (A4-8-12 for ex)
Tier 4: do an old trial with min ilv (harder version)
Tier 5: do an "easy" savage boss (first or second boss of a selected tier. For ex: AS1-2 or 5-6 and so on. Ilv is sync to max from the relèvent patch
In order to be queued at lower level with all our lv 70 skills, a new interface is proposed to queue. (we would queue via the new book for instance)
The first special reward starts at tier 3. Tier 1 and 2 only grant gils, poetic etc.
I would like to have more stuff to explore in the zones from ARR. Especially, in the Black Shroud.
Im well aware that old bosses hard bosses are not a thing many people would enjoy doing.
But ultimately what I would like in a sens is opportunity to do more hard-is content which isn't always the same 4 bosses over and over.
Which is why for instance I proposed regular dungeon and 8man with min ilv.
Revamping or Removing TP. It serves no purpose, and it barely served any purpose back when you could run out.
Can't do more than a summary here, but it could serve as a catalyst towards diversifying weaponskills, as it stands most of them are basically just copies of each other.
Shameless plug: http://forum.square-enix.com/ffxiv/t...t-of-TP-by-now