Originally Posted by
Reynhart
Frankly, with the current Darkside, I think the two skills could be fused. First, you'd remove the 20% damage on Darkside and apply it to all base potencies, and remove the lock behind Darkside for skills like Dark Passenger, Dark Mind, etc...
And then, when Darkside is active, all skills that are currently enhanced by Dark Arts would receive the same buffs and the mana cost.
Thus, you wouldn't have to mash Dark Arts if you want to do a bunch of DA skills, you just keep Darkside up. And if you want to save some MP, you just just deactivate Darkside.