Originally Posted by
KDSilver
I understand how frustrating it can be for you to know the fight, but can't clear it because you had bad parties.
However, introducing checkpoints would kill these raids.
You would not have to worry about performing well for the whole duration of the fight, people would probably even fail mechanics but still pass it. In the end, there would be even less player who could actually clear those raids because they could "clear" it by being dead, but it wouldn't be important because of checkpoints.
Failing makes you learn from your mistakes. You learn what you must do, and doing the same part of the battle over and over again make it being easier to pass until the next part when the same learning scenario occurs again.
That's the whole point of raiding. Failing, learning, optimizing, clearing, and giving all you can.
With checkpoints, a death would be meaningless and wouldn't encourage to prevent failures.