I don't know how much more "accessible" they can make crafting. The experience gain has been buffed numerous times, with old gear being made easier to obtain, while current endgame recipes can be macro'd at a 100% zero RNG completion once you meet the stats required. You don't even need to level multiple classes anymore unless you want to be self-sufficient because of the new "class neutral" versions of some of the more powerful crafting abilities, while specialist abilities like Specialty: Reflect are incredibly strong. Short of something ridiculous like making overmelds have a much higher chance of attaching or making most of the materials buyable from vendors, I think we may just have to admit at this point that the culture on NA servers doesn't enjoy crafting (to my understanding, crafting is much more popular in JP servers).
Someone with a decent amount of leves stocked up and some gil can just buy a levekit and level to max that way then just copy someone's macro. They may not be the most efficient crafters in the world since they won't have an understanding of anything but it gets the job done, and even that is too much for people, apparently.
