This time not thorns (sorry)
Hello people!
Just another idea to make lilys loveable again after their usefulness was reduced to practically nothing after the patch. Stuff was based on the idea that the CDR on random abilities is rather uncontrollable and whm needs cool flexible moves.
Secrets of the Lily I
For every Cure and every Cure II, as well as for every critical Regen tick (@50% chance), a Lily is generated. A Lily can only be generated if the source skill actually heals the target. Up to 3 Lilys can be stored at a time.
Casting Presence of mind, Largesse, Assize, Asylum or Divine Bension will activate all Lilys on the Healing Gauge.
On activation, all Lilys all removed from the Healing Gauge and a respective number of stacks of Blooming is granted.
Under the Effect of Blooming, several Spells are enhanced. Blooming stacks fade after 15 seconds. The Maximum Stack number of Blooming is 3.
Cure
Under the Effect of Blooming, Cure can be casted instantly and grants the target 12 seconds of Regen, but costs 25% more mana.
Cure II
Under the Effect of Blooming, Cure II grants the target 15 seconds of Regen as additional effect.
All Stone spells
Under the Effect of Blooming, Stone spells are changed into Banish. (Or just get an additional effect because potency)
Banish has the same cast time as Stone X, but increases the targets damage taken by 3% for 3 seconds. Banish costs 50% more mana than a normal Stone spell.
Medica
Under the Effect of Blooming, Medica grants 3 seconds of Regen to every target hit, but costs 30% more mana. Additional Effect at Level 70: Grants 2 Stacks of Plenary Indulgence while under the Effect of Blooming.
Numbers should be taken not too seriously, i've not done the math, so the upgrades could be a little too strong.
I think this stuff would be even easy to implement. No new spells or animations, just a few lines of copied code :p