in reference to skipping id like to see a single esc key auto skip, not esc esc confirm. someone shuold make a thread on that:)
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The Chocobo one was actually added by popular demand. True Story.
I would think in the configuration they could have a "do not repeat cutscenes" option, like they do in the regular numbered FFs.
I have my own choco and I use the summon personal choco from inside the city to get out.
Now as for people calling me a moron for asking that the CS's be removed and yet liking the idea of a toggle switch please note I suggested the toggle switch...
In regards to the stability of the game I am sure SE is working to improve this but wont be able to fully do so until 2.0. However removing these CS or having a toggle is a temp solution until then.
Actually, it's mostly to mask other players using the elevator- so that nobody else has to wait for the elevator to go up/down before they can use it. Technically the polys for the upper/lower level need to start being drawn but this only takes an instant. If you go to the airship landing, the loading doesn't take place until after the elevator animation finishes.Quote:
As for the Elevator, Airship, and the like cut scenes, those are often used to mask parts of loading screens
A cutscene skip is more than sufficient. However, if it crashes you, then that's something that needs to be fixed and should be posted in a bug report.Quote:
Now as for people calling me a moron for asking that the CS's be removed and yet liking the idea of a toggle switch please note I suggested the toggle switch...
More meaningful cutscenes please. Less work on vanity/pointless items and animations.
theres a similar thread in hot topic so its pointless to be arguing here, /close thread