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It's also important to note, the PvP system we have now is less forgiving of mistakes because players don't have the wholly familar tools/skills of their job from PvE or cc skills to utilize as a means of counterplay, thus it's even easier to zerg now. It's easier because there's fewer skills to counter an advance with, even a weak one. Not to mention the continued, general lack of understanding of jobs even reduced to 9 buttons.
I again contend that there were plenty of skilled, even exceptional players in the system we had before that you consider so "less forgiving of mistakes". They were either good enough to not make those mistakes, or adaptable enough with the tools they had to minimize the effects of said mistake. That's not nearly as possible now with this system we have.
There wasn't much in the way of realistic counterplay to getting stunned. You had purify, that was it. What CC did was make it so that you had to commit to every attack because you couldn't escape, and if you got caught out of position, you often couldn't act at all. Feast it didn't matter, but fronlines it did.