I would just like them to roll the Allied Seals into Centurio Seals...or other way around. Maybe even re-vamp the ARR daily hunts so that they aren't so annoying(the FATE ones, the others aren't bad).
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I would just like them to roll the Allied Seals into Centurio Seals...or other way around. Maybe even re-vamp the ARR daily hunts so that they aren't so annoying(the FATE ones, the others aren't bad).
No point in having both hunting log and daily hunt. I view the hunting log as the tutorial to daily hunts.
Now what I would like is to have a tab in the hunting log with all of my daily hunts instead of having to open items.
Honestly I viewed it as a "here's some EXP to start earning as you start your new class".
Wish it was available for things like Dark Knight.
How about adding lvl 60-70 leves.I found the large-scale ones very helpful. I hope they add it in the future.Instead of taking 10 allowances it would take 5.
I believe they are more or less there to provide another means of exp for classes you have under level 50. They also help new players get familiar with the outside world. To be honest, the only hunting log I've completed intentionally is with my first class to 50 which was ACN. CNJ is complete too, but by happenstance. I never actually went after any of mobs.
Another thing that swayed me off of hunting logs was doing my zodiac relic. Those stupid books really got to me with everything I had to go out and kill. I don't miss them, and rather enjoy seeing them completed. I do the same with mark bills. I pick them up, and kill the mobs if I happen to run into them while doing whatever. Only outside mobs I actively hunt are B-S ranks, or those unfortunate to have the mats I need.
Probably the fact that they are easily ignored and people did them mostly for achievements/underwhelming ring. They're not needed as a steroid for leveling as they once were.
Nothing's hard about it. But the Class Hunt Log is effectively an obsolete feature. It was replaced by other things and there's no reason to spend more development effort on it.
I wouldn't be surprised if it was removed entirely at some point.
Pretty sure that Yoshida said that they are done with battlecraft leves past 60. They prefer to spend the development time one something else.
Honestly, I never understand their reasoning. Apparently making story for a short leve, doable in five or so minutes (seriously, who expects a top-notch story from a repeatable leve?!), is too much of a pain, but doing a story for a one-time quest that doesn't even give enough of a reward to be of value to anyone BUT the ones after the story (a group which most players just don't belong to) is perfectly good way to spend the development time...
I think Yoshida just doesn't understand that leve's were done for experience, not for the story, and the kind of "It's a hunting season for Marlboros, so bring me five cadavers!" is more than enough.
Yeah, like the beat tribe repeatable quests, the story is very shallow (though it does attune well with the main overarching beast tribe story). Can go even shallower for it. Just a bit of flavour text, tell me what to do, I'll be happy. I'm with you, I don't get their reasoning either.