Originally Posted by
ninesunz
A system i would like to see is:
Make the gear that can accept a certain number of slots
Crafters while crafting can control the amount of slots they are attempting to make, the more slots the higher risk, with maximum 5 slots.
Materia should be little tougher to create/obtain (SP is far too ez). There should be a system where you can try to get a certain tier of materia along with an associated risk, resulting in a loss of materia upon fail.
Slots are Materia dependent? (str slot, dex slot, atk slot etc) - maybe a bit too complicated
Melding materia should be 100%
slot #1 should take only tier I
slot #2 tier II or tier I
slot #3 tier III or II or I
slot #4 tier IV, or III or II or I
slot #5 tier IV, or III or II or I
Currently I don't like how you can lose gear and materia when attempting to meld. I rather put the loss during creation of multiple slotted gear or creation of materia.