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I wanted classes to branch into jobs and for the difference to be classes could pick and choose any skill they want while jobs had a set of skills and traits designed for the job to be superior in one role.
Level class to 30
Unlock two-three jobs unlocked from said class
From this point classes and jobs share no experience.
The classes have a base set of traits and skills inherited from the job that unlocked them earned at level 30
From this point on classes can equip traits or skills learned from any class up to level 50
But classes can continue earning experience and attributes up to max level
The job continues as now getting more defined skills and traits post 50 and onwards and can only select role skills
Job:
30 to max level, stronger and stricter skill sets with role skill selection like now
Class:
30 to max level, can select from any traits or skills from any class up to level 50,but cannot access job skills/traits level 30 or higher
Can only access Level 50+ stronger class skills/traits inherit or unlocked on that class.
It sounds confusing but basically classes can access level 30 stuff from jobs, level 1-50 stuff from other classes, and the 50+ stuff is specific to the class you play. Also classes can swap weapons mid fight.
The bigger question is:
So class experimentation is finally a thing. What is there to do to use those classes for?
Potd? Fates? Diadem? Eureka? Command missions?
Because most of the party based stuff is going to be tailored for jobs.
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Well I think there is a bigger challenge to at play. I think Job Balancing they have figured out as the Job Crystal fixes any potential imbalance. They also eliminated stat assignments so there is no more INT vs MND on SCH.
The downside is they release Dancer off of Monk. I now have a 70 Dancer without any effort or learning time. Leveling a job is a nice way to allow people to learn the job if they don't just PotD/PvP to 70. While I love the branching concept I dislike that experience is tied to the class and not the Job Crystal.
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More specialized job crystals(using DRK as an example as that is my main: Blood Knight; obvious tank specialist crystal that has lifesteal naturally built-in as trait, with decent damage output. Death Knight; obvious WoW reference but is DPS, lots of DoTs and enfeeblments, and high damage output. Unholy Knight or the original Dark of FF14; a balance of the previous 2 but is tank primarily, certain attacks have lifesteal and good damage out put while converting mitigation as damage, preferably in the form of a Reflect type effect)