I have to step in on this one:
How would fates and beast tribes in a Open PvP area generate any kind of elitism? With that logic, I could say anyone who did Sylph quests or Sahagin ones are all elitists because I never did. I can do them, and nothing is stopping me from doing them, but I just don't. I choose not to, rather I haven't chosen to actually make an effort to do them yet.
If they wall off an entire new area and say "This is an open PvP area, here are the rules, enter at your own risk", then it's purely optional to go there. There's nothing elitist one bit about that, nor would there be any pressure at all. If you have reason to go in, you know the rules, you know the risks. It's all on you.
And Overwatch, as a competitive game, is NOT at fault for players who can't behave themselves. They've even taken a stronger approach to dealing with that lately, but the game and Blizzard themselves are at no fault for nasty players. There's plenty of competitive games out there, and while the common misconception is that the communities around them are toxic, this is quite false, even here in XIV. This game has plenty of nasty players too, and with PvP being such a minority appeal here, one could say the larger majority of "toxic" players actually exist more in PvE. I won't say that PvPers are all innocent, exemplary players, but many of us (speaking only for Aether at least) maintain a competitive spirit, yes, but a respect for each other AS fellow competitors beyond that. You can't simply make a blanket statement that competitive games breed a toxic community, Overwatch or XIV besides.
