Originally Posted by
Gyson
I'm not sure I agree. Walls take up a lot of space.. I don't think scenarios where you would have 40 interactive items within your field of view and close to your character are incredibly common. Can you provide a screenshot of a legitimate setup where this would be an issue?
Keep in mind that the idea is the items closest to your character (and, preferably) those within your field of view and not obscured from your line of sight are the interactive objects that are prioritized for rendering. It wouldn't matter if you have a hundred interactive items elsewhere in the house. Well.. it wouldn't matter if this were working as advertised in the patch notes.
It doesn't matter what the interactive limit is raised to if they don't fix the bug that's causing them not to be prioritized properly when rendering. Eventually someone will run into the limit and the bug will (once again) cause the expected behavior to fail. Let's try fixing the bug first before we complain that the limit is too low?