Not a massive fan of this, at least with how it comes across.
Crafting could definitely be more interesting, but if we talk about interest with respect to just inflating our crafting logs with a metric tonne of recipes then doesn't work very well. For a while I've been a fan of the idea that both crafting and gathering could be added to dungeons in some element or another. Hidden key somewhere? Go fish it. Key is rusty and old? Repair it, or something similar.
But above all, I hope they stop adding artificial difficulty with these recipes. Off topic but increase CP cost for Manipulation II, and more importantly Prudent plzz, that ability should cost at least 40 CP
