Of course it would mess up SE's perfect design. If they were to make dark passenger a good source of damage people might want to use it, and by extension might want to bring dark knight into a raid or dungeon.
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In the past dark passenger + dark dance was a good mitigation tool against trash mobs. But now dark passenger the MP cost and potency nerf, the skill is not even worth putting on most people's hotbar.
They said they wanted to get rid of skill bloat. But if you look at WAR and PLD compared to DRK, those jobs have way more abilities than DRK and have alot more tools at their disposal.
And less of them become useless against single target. On single targets, DRK will loss access to using essentially 5 skills (dark passenger, abyssal, unleash, quietus, and soul survivor) where as warrior and paladin both only lose 2 skills (lumping the abilities warrior swaps out when they switch stance).
I'm making two points. First, DP needs to be viable in single target. We're running a sizeable dps deficit, and we need everything we can get.
Second, DP doesn't need a DA effect. Merge everything together. Using DA on oGCDs is incredibly clunky because they become forced double weaves. If you want blind or whatever it is you want to add, just build it into the base MP cost.
At the moment, I'd rather see them keep DA effects to GCD actions unless the devs greatly shorten the animation delay on DA. The clipping can get pretty rough under BW, especially during the opener.
I cant remember the last time i used dark passenger....
Guys! Guys, please, did you all seem to forget? Nerfing DP was necessary for SE's master god design BECAUSE the skill itself caused a gap between those elitists pigs and the poor casuals who only have time for a duty roulette. Keeping it on cooldown was far too hard. It's been far easier to just spam more dark arts as necessary instead :)
Dark Passenger in its current state is a lot like DRK in the tank meta. Both need to be fixed. :I
Agree with buffing dark passenger, the exorbitant mp cost makes it not worth using and I could never think of a point where the mp could be better spent elsewhere. I took it off my bars and never noticed a difference in performance at all.
Drk as a whole definitely needs some buffs and changes across the board but SE needs to decide what they want it to be. I feel as though they wanted it be a pseudo damage/defense hybrid move for trash. But AD is still superior for the mp cost. Remove the mp cost, put at like 200+ potency minimum and add a better DA effect.
What if they just increased the cooldown and took away its MP cost
I've made an edit to the original post, to clarifiy that while not everyone likes the proposed changes, they are all in agreement it needs changed. (Something SE might overlook, when seeing our discussion.)