Quote:
Originally Posted by
anzamoni
Housing couldn't have been 1 per server from the get go because it was originally developed ONLY for FCs. The team was working on a personal housing system but players would not stop hounding about housing and the team just allowed players purchase FC housing. A few weeks later the prices were reduced leading to the current issue. So this is just as much the players fault demanding systems be rushed or scraped as it is SE's for not putting their foot down and saying that players would get it when it was ready.
Please read my post again. I already stated that housing was FC Only in the beginning; I was already aware of that. However, when SE decided to extend housing to individuals for personal use, they should have still implemented a one personal house per account per server limitation. The limitation already exists, in a sense, for FCs—an FC cannot have more than one FC house. Why was this not considered for personal housing? You cannot tell me that the developers are okay with one individual with 8 alts on a server owning 16 houses (one FC and one personal per alt); that is not the way they intended the Housing system to be used, and I feel fairly confident saying such.
As for pricing, uniform pricing between Free Companies, Personal Housing, and servers did not fully occur until 3.3. Housing itself was introduced back in ARR (cannot remember which specific patch off the top of my head right now). That isn’t “a few weeks”, and the current issue doesn’t really have anything to do with the current cost of housing: it has to do with an extreme lack of supply to meet an extreme amount of demand.
Quote:
Punishing players for working within the games parameters will not end well, and it is not an exploit. Flipping said plots is an exploit and should be punished, I personally would go as far as having a task force to monitor and catch people doing it through third parties like eCommerce sites and reddit.
Incorrect; the housing system was not designed for one individual to own half of a main division or subdivision amongst their 8 alt characters. That is just as much of an exploit as house flippers. As for a “task force”, it would be impossible to monitor sites like Reddit, if not for the fact that several people do not use any semblance of username on Reddit that they do in-game. How do you prove the person is X character just from looking at a post and a username? You can’t, really. You can’t even prove if the post is legit—they could be a scam.
Quote:
Imagine if you were to tell everyone that owned a vacation home that they had to either move into that one or sell it because they can only have one home due to the housing shortage. Its the same instance, these people earned the wealth to own a second home(leveled up and alt/fc and earned the gil), they may not use it as frequently as their primary dwelling (Spend most of the time on their main), and it is completely within the 'rules' for them to have that second or third home (The game allows anyone with a Rank 6 FC or level 50 with 2nd Lt. rank purchase a home). Let's go even further, out of 150 thousand (2200 plots x 67 servers rough numbers, doesn't have to be exact though) total homes taking those homes back from those greedy home owners means 75 thousand are free for purchase/use but we have half a million homeless. So you have a few thousand less home less people, but you have a few thousand angry homeowners that their property was seized and still have hundreds of thousands of angry homeless people. Its a drop in the bucket and thats assuming 50% of the plots are owned by people with multiple homes, I am sure it is no where near this number.
Okay, and this is not real-life, so real-life arguments hold no weight in a virtual environment. I have done rough math on current housing and plots: each housing area on a server offers 720 houses, with a total of 2,880 per server. Take a server from the NA data centers that has roughly 10,000 active characters that are eligible to purchase housing (i.e., are level 50 or higher). 2,880/10,000 = 0.288 > 28.8% of that server’s population will own a home. But that isn’t accounting for Free Companies, nor for people who have alts that own multiple houses, so the percentage is realistically going to be even lower.
If we want to talk about “homeless individuals”, that would leave 71.2% of the active, eligible characters “homeless.” Now, again, this is not real-life, and there really is no need for a person who visits on their 7 alts once per month while playing mainly on their main, to own houses. That is taking up housing that more active main characters could have. And those active main characters worked just as hard as those alts, so the argument of “those people worked harder for multiple houses” doesn’t work here. Other parties worked just as hard.
Quote:
Currently housing is limited, the number of players is not. Revoking homes is a very short sighted way to make very few players happy, and more probably unhappy. I imagine the players losing their homes would be pretty angry, and then imagine all the other players rushing to log on to get one of the revoked houses and yet again, not able to get it because they were grabbed up by other FCs and players. It would be this exact same situation all over again, so instead of trying to come up with a short term fix that harms just as many if not more players than it helps why don't we stick to forcing SE to look for another solution.
Housing is limited, and that is why limitations should be put in place to prevent individuals from owning 16 houses on one account. Free up 14~15 of those houses, you have 1 angry individual and 14~15 happy ones. Again, I mentioned that in my first response to you. That is the exact opposite of what you are arguing. There are more people without a house than there are people with a house, so the number of people that would be happy about such a limitation is going to exceed the number of those who would be angered by being forced to pick 1~2 house(s) in an already extremely limited supply (for reference’s sake, there are only 190,080 plots between all of the servers in this game, and censes put active character counts at around 900,000). So I fail to understand your logic here, and I find it very faulty in this game’s housing situation.
Server population and character creation is also limited on a server-by-server basis: look at Balmung and Gilgamesh—there is zero influx of new characters on those two servers. They are capped; locked; closed. Even other servers have periods where players cannot create characters on them: Cactuar has been locked several times during peak hours, though not to the extent Balmung and Gilgamesh were before they were moved to congested worlds.
Quote:
They tested the waters with an instanced form of housing the apartments, and if I remember correctly it was met pretty much with criticism and not much of it constructive.
Because SE made out apartments to be adequate substitutes for houses, and they are not. There are many reasons why, but I’ll just list the most obvious: you cannot use apartments for Free Companies.
Quote:
It happens a lot people just come on here to rage and rant. Not to mention the number of people who would argue against instanced housing just a year or two ago despite it meaning everyone could own a home all because they preferred the appeal of wards. So you have people saying the instanced apartments suck(And they do to their credit) and that they want to live in a ward, not an instance. So it looks like SE was just following what the forums were asking for at that time BUT I agree with you that I believe I recall them saying they liked the wards but that doesn't mean they don't like the idea of having instances alongside Wards. Especially with the relocation feature they added you could feasibly move a house from an instance to a ward or vice versa.
Specifically addressing the “people want to live in a ward” part of this quote: I offered a compromise to that with my talk about a 13th Ward being added to existing housing areas that looked just like any other ward, but the housing plots themselves were instanced similar to apartments.
Quote:
I get why people are frustrated, I am. I made sure that I and my girlfriend (The owner of this account, I was banned I guess for using bad words or something) had enough gil for at least a medium and if another friend got on I was going to give him some as well so we had better chances to secure a house. None of us could get in, her PS4 wouldn't download the patch fast enough and I kept getting server/lobby errors at 5AM with nearly no sleep and having to go to work shortly. I really do get it. I am not telling anyone to get over it or they shouldn't have a house I am saying it is a bad idea for the longevity of the game. Here is a game, that if enough people are upset with something the developers did, the developers will take away your thing to give to someone else. It isn't good for marketing once that gets out.
So why should we anger even more people by trying to get SE to revoke players items, when we could keep encouraging/hounding them to go with a solution that would make most players happy by providing everyone the option to finally own a home.
Again, free up 14~15 houses, and you have 14~15 happy players that own a house of their own, and 1 angry player who got mad that SE found out he was hogging the cookie jar and made him share an extremely limited supply.
Quote:
I could see your argument if there was a million houses and only 650k players, but not everyone had a house. If revoking those plots with the 1 per server rule ensured everyone had a home, I would be more inclined to agree with you but what is being suggested here is lose-lose and would ultimatly just end up with us right back here the day after with people upset again that they didn't get a house, in addition to the people who lost their house.
No, if there were 1,000,000 plots and 650,000 characters, I doubt that there would even be an issue with supply and demand—especially if SE took measures to prevent house hoarding. Taking from those who have excessive amounts of housing and, for lack of a better metaphor, forcing them to share with others is not a lose-lose. It may be a loss for that one player, but it is a win for those who are given a chance at a house.
650,000 characters and 1,000,000 plots, even assuming there are a lot of alt characters in that number, would not be causing nearly the problems we are seeing now. Individual characters can only own a max of 2 houses (1 personal and 1 FC). 650,000/1,000,000 = 0.65 > 65% could own both. Obviously, a lot of characters are going to be in the same FC, so that percentage will only increase—especially if a server has a lot of large FCs. Because then characters would only be able to own one house (since there cannot be multiple FC houses). And then, there are characters that have no interest in being in an FC, but want a house. And the opposite is true: people that are in an FC and are perfectly happy with an apartment or an FC room, and who have no interest in owning a house. Even if there were alt characters with a shell FC who bought 2 plots (1 personal and 1 FC), I highly doubt that we would be discussing a problem similar to what we have now, where less than 20% of the playerbase can own a house because so many people own multiples, and because there is just an obscene lack of supply to demand.
Quote:
And while I don't agree with the people telling people who missed a house to stop being salty or whatever, I think everyone can agree this same attitude would be thrown back at the people upset they lost houses they worked for. 'I don't feel bad for them, they shouldn't have been so greedy', 'Get over it', 'So much salt', etc.
And I raise to you again that other people worked just as hard to earn money for a house, and lost it due to either sheer greed (whether it be players buying houses for alts that they seldom play, or players buying to resell at ridiculous prices), or rotten luck (poor server performance). Actually, they didn’t even lose it; they never even had a chance at it.
I am not trying to argue or be mean or abrasive or anything. But I just find it hard to understand why some individuals are okay with the fact that, on some servers, 1 person owns half a subdivision, or 2 people own an entire ward, when there are already barely enough houses to give a fourth of the playerbase a house.
Sorry if my post is convoluted in some areas; I’ve been up all day and had a super busy day at school, so I’m a little exhausted. But hopefully I have made my stance and my reasonings clear, and presented them in as polite a manner as my tired brain can manage.