I secretly hoped two-handed casting implements would have greater impact than one-handed ones.
And I secretly hoped that Cure was affected by Water Magic potency, but alas, tis' not a true water spell it seems.
Thank you Technolust.
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I secretly hoped two-handed casting implements would have greater impact than one-handed ones.
And I secretly hoped that Cure was affected by Water Magic potency, but alas, tis' not a true water spell it seems.
Thank you Technolust.
No, I suppose not. I can't fully understand why the ice wand was curing for even slightly more than the water one though. I don't know what happened to the water element in the game either...
But what I do know is as a culinarian, each food effects an attribute and element. For instance, crowned cakes effect Intelligence and Ice Element (supposedly.) Now, we are aware that intelligence effects attack magic potency, however, increased elemental stats = what? Just elemental resistance? Then why did it matter back in the day to have both intelligence and ice element at specifics numbers to receive bonuses from food? (Tasty, Delicious, Divine, etc.)
Crowned cakes improve attack magic potency, but they also raise mp even though no data anywhere says crowned cakes improve piety, mp, or anything. The real question is, how does increasing your elemental attributes actually effect your character?
As far as the ice wand curing more, I'd just chalk it up the random numbers because the difference in the average wasn't anything significant.
Crowned Cakes only affect MP and Magic Potency. Requiring different stats for the food, in the cake's case, Ice Affinity and INT, changed the bonuses they gave. For example, normally the cakes would give you X amount of MP and Magic Potency, but getting closer to the target numbers would increase the bonus, with Divine being the best and I think giving you near double the plain bonus. Food bonuses are based entirely on what category of food you eat, with sweets being dat mined and tested as giving MP and Attack Magic Potency. There is no difference between individual "sweets" foods except that they had different target stats and therefore you were meant to upgrade as you leveled up.
For elemental attributes: the numbers on your character status screen is now resistance only. From my experience, Elemental Potency is simply "Attack Magic Potency" but only applicable to a specific element. Elemental Potency bonuses come in more concentrated values than straight Attack Magic Potency, and now that mages have specific elements that they specialize in, Elemental potency is worth looking into.
I understand what your saying, and I even agree with you, but more testing will need to be done under stricter guidelines. I am currently in the process of acquiring healing magic potency materia to test against mind. I will also note the elemental resistances as well as the day it is in game.
Again I'd chalk up the differences to some of the randomness of the game. I don't use a parser, all of the results are entered into a spreadsheet, and then I do the math the old fashion way.
I'm one of those that like to know how and why things work they way they do, so I can better myself and my character in the game. Also the test was a small batch of cures, I will expand the test to an even bigger sample to help rule out fluctuations.
If you have any suggestions for the tests or even any request of something you might like tested I'm all ears (well eyes) so please let me know.