As the above post said Skill > Stats even in games like WoW where stats really matter this is still the case.
Santa run is a good example of skill/experience being more important than stats. (well knowing where to stand and what to do)
As the above post said Skill > Stats even in games like WoW where stats really matter this is still the case.
Santa run is a good example of skill/experience being more important than stats. (well knowing where to stand and what to do)
One thing you didnt seems to consider is that it's possible to put multi materia on an item. Your exemple is with +12 healing magic potency (I don't take mnd in consideration since it doesnt make a big difference) and your healing are like 75-100+. (for info there's a min/max cure so that's why you don't get always 100 hp+).
Now consider it's possible (with hard work) to put 2-3 materia on an item. Healing materia goes on head and wand and the max one is +20 (so the +12 isnt good at all). So, someone, with work, can have, let's say, up to +40 healing on hand and wand (if he puts materia III III and IV). So if your healing +12 made +200hp/cure, that would mean the guy with about +80 healing potency would cure for about 1k-1.2kHP + /cure...
Think about it ^^
Some stats are more potent than others for their effects. For example, stats for each class that give AA and damage bonuses are very effective and noticeable.
As for Ifrit in Santa suits, it would only ever matter for the physical hits Ifrit lands on the tank. Everything else is Fire magic based, and thus completely ignored the defense value of your gear. So while it means absolutely nothing in terms of survival when the DPS and healers in Ifrit wear full Santa, it makes the difference of higher damage taken on Ifrit's AA for the tank. Considering Ifrit's slow AA and leniency towards spamming Fire-based attacks, a skilled pair of healers can easily get you through it.
It sounds more impressive than it actually is.
Skill > Stats in WoW, yes, but not to the point where you can do raid bosses naked.
Odd, because I don't think it sounds particularly impressive. All it does is make me wonder what SE is trying for. I mean, do they really think a game is going to do well when wearing anything more than your underwear makes you over-geared for the current level of content?
Stats matter so little it's hilarious. I just lol at people who have spent millions to get double / triple melds and it makes such a small difference.
Although I bet if you have all 5-meld gear using Tier III's/IV's it would add up to a nice difference. But the time / money / luck to get 7-8 pieces of gear with 5 materia would be insane.
Just because a few of the top skilled players in the game are able to do something "impressive" (when, as NoctisUmbra already pointed out, is hardly the case) after an extensive number of runs and overal good knowledge of certain encounters, it doesn't mean the whole thing is broken.
Defeat the next endgame "raid" naked, on a somewhat random party of people that haven't run the fight 50+ times, and then we talk about stats being useless as you say.
Uhhh... I posted this in another thread but I think it belongs in this one...
Quote:
SE spent a lot of time and effort to overhaul the stats in this game and they hardly make a difference, at least nothing too noticeable.
SE spent a lot of time and effort to introduce materia into the game and it does so little, that I don't find it to be worth wasting my time or effort to do anymore
-Not to mention forcing players to get rid of 'dated' gear and upgrade (this is minor though)
Players spend millions of gil on a single piece of materia and the value of it is minor in my opinion. You as a person put value in things, but to me it's like....
-Spray painting a rock Gold and fooling someone into buying it for a large sum of money
SE claims to have "balanced end game content" around gear + 1 materia... how so when I can top damage with no gear, healing materia hardly gives noticeable gains, and tanks really just need 'some defense'
Basically... the materia system is just a sham to drain money out of FFXIV because the effects on stats mean nothing. Spend all the millions of gil you'd like but your gains are so minute that one could argue it's not even worth the time / effort to obtain them. Although you could argue it's the players who put value in the materia not SE, to me all materia is worth about "tree fiddy" (south park refence ).
I ran a few test yesterday with 380 mind.
I did notice that cure 1's were healing for 600-620 (non crit) and cure 2's were healing for 1200-1280 (non crit).
So stacking mind does make a different but it could have diminishing returns and it could have a cap.
On a side note, +50 mind gave less healing potency then a +18 healing potency however the cures were still higher with the mind then the healing potency.