I think it is hilarious that people suggest that destroying ice is the only way to win at Shatter. I have seen many matches where they were won off of kills. I am told by a good friend EU doesn't even waste time with ice.
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I think it is hilarious that people suggest that destroying ice is the only way to win at Shatter. I have seen many matches where they were won off of kills. I am told by a good friend EU doesn't even waste time with ice.
seems if you're not mael these days you're gonna lose in FL. sometimes the adder wins and if you're flames you might as well just not move and afk lol
I can't say it enough: With Frontline Freelancer (literally being a wildcard now), GCs don't matter one bit. The people you're playing with matter. I did several matches yesterday and I think I was only on Maelstrom twice, and only lost once. Granted, if you're on a team full of bots, that's an entirely different issue, but that aside, put a good player in blue or yellow, hell make them wear green, and they're not going to somehow play worse.
PvP is not this games strong suite and I don't think the majority of people really care. I only run it to cap out on tombstones easily each week. Otherwise I wouldn't even bother. Win or lose it doesn't matter.
I won't mince words here: Everything you said is a huge detriment to PvP in this game, and a very wrongful way to look at it. This doesn't mean you're wrong to think that way, but it IS wrong to propogate this type of view of PvP, which is what largely led people away from it to begin with. If you don't care if you win or lose, it's perhaps better that you do something else. Because if you're on a team of people who want to win, that only drags them down. If all you're in it for is tomestones, roulettes and all other endgame activities are still viable means and offer even more than PvP does.
Simply put, if you feel PvP isn't good in this game, do other things. They offer everything you want, and in higher quantities with less effort anyways. But don't come in here spreading that kind of negativity. That in itself is a large source of the "toxicity" so many complain about, and it's quite unwelcome.
We all know cheaters don't get punished or banned. "Our data shows people aren't cheating!" Except it's the same people at the top of the same touneys in Triple Triad, Lord of Verminion, and Feast datacenters all with like 80% win rates. No cheating at all, nope, none.
Pretty sure that (almost) none of the 80%+ WR people in feast on any DC are "cheating" they are just outperforming.
Zerg pvp has always been more a gigantic PUG than something organized, win or lose is much more rng. Just freelance it and hope to be in winning team.