Any "infrastructure maintenance" that takes 8 hours should result in said maintenance personnel being fired afterwards. We already had a stupidly long maintenance when they moved the data centers. Stop with the walmart quality IT department already.
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Any "infrastructure maintenance" that takes 8 hours should result in said maintenance personnel being fired afterwards. We already had a stupidly long maintenance when they moved the data centers. Stop with the walmart quality IT department already.
*stares at changes*
Too little, and in the wrong places for a lot of this. RDM Didn't need a generic spell damage increase, it needed streamlining a sufficient incentive for the fact that it dives into Melee range for its 'burst' (which is low). AST needed shield, not reduced timers and tanks, most especially did not need to do LESS damage and have lower stun times when healers (who all got HP buffs) are already dominating the meta.
Just hoping this is a minor judge in leau of more substantial changes needed.
No, when you're dealing with cross-global staffing, networking testing for both hardware and software on a small overall staff, that sounds about right.
This does not sound like a routine change, which usually runs around 3-4 hours. But, you know, try again when IT workers aren't watching you put a foot in your mouth.
Actually that's incorrect. During maintenance where there is a normal update of a patch, it will just say "performing maintenance on all worlds" and nothing about "infrastructure". A lot of worlds have been having issues as of late and having to do stuff on the infrastructure is necessary this time around.
Perhaps take a look at the notes from previous patches hmm.
They also bring the servers up when things are done early. #1 rule of server maint is to plan for more downtime than actually required. If something goes wrong, easier to use more of already allocated downtime than say "were sorry, we broke stuff and need more time"
So you are suggesting SE should fire all their engineers in all regions around the world, because infrastructure isn't just in one place when it comes to an MMORPG. The long downtown for the server move was a rare instance but again, you seem to know a lot about maintenance and infrastructure uh. An estimated 8 hrs downtime is really nothing compared to 48hrs.
People calling for the end of peoples livelihoods because they don't get to play for 8 hours :^)
Sometimes you can't keep everything running on bubblegum and spit. You need to shut it down, suss out the issues and get it fixed. Would you rather the game just RANDOMLY shut down for some things and other things break randomly throughout your player experience? It's going down for a planned 8 hours now, so you dont get random bits of your playing experience broken later. I don't know if you've ever fixed a complex system like a car or a network, but some things take a bit to troubleshoot, you can't expect it done in just a couple hours.
if that's not enough reason to justify it , I don't think you'd be happy with any explanation. Criticism is always necessary, but I think this isn't a lot to ask of us.