puppetmaster with puppeteer control rodes. ranger tank puppet is use transfer debuff and damange string are use to attack the mobs
blue mage scimitars tanking mage
beast master whip to weak the prey for they pets
geomancer with a bell
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puppetmaster with puppeteer control rodes. ranger tank puppet is use transfer debuff and damange string are use to attack the mobs
blue mage scimitars tanking mage
beast master whip to weak the prey for they pets
geomancer with a bell
I would love to see Dancer implemented, though Gunblade is still my #1 if only for the Garlean a e s t h e t i c s.
One hand spear and shield mounted on chocobos... cavalry tank class
What would be interesting would be same class, but gets a different playstyle upon change of primary weapon ... not exactly the current arcanist concept of one class different jobs, but imagine a tank who can choose between a sword or a mace ... or a redmage who can choose between a fan or something even more weird than a staff-sword, without changing the whole class, to add variety to existing classes. Even WoW had I think elemental versus something else Shaman, or this-hunter that-hunter.
On another note, I'm also interested with the concept of a "support" class besides the current trinity of tank heals dps. A class made for end-game party-based content. "Dancer" comes to mind ... and some other possibilities I'll not name here.
I'd like the weapon used by Serge in Chrono Cross, which is another SquareSoft game. In-game it's called a Swallow. Of course it looks like a double-ended polearm but well it looks nice, probably for a DRG if no new jobs can be matched for it.
http://www.geocities.ws/saikyo_serge/skwall.jpg
I'd like to see a tanking class that lugs around a giant shield and nothing else.