dps also had 37 to 38k hp . lesser geared groups would just hey 1 shouted by mechanics
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dps also had 37 to 38k hp . lesser geared groups would just hey 1 shouted by mechanics
Astro was a solo king last tier, so it doesn't surprise me. Hako is almost full 340 left side Savage gear, and of course has the 345 Genji globe. So healer ilevel sure would help a whole lot in O4S. Although you can see some still get stoned during the ExDeath White Hole mechanic (everyone has to be 100% HP before the cast goes off). But they obviously have some savage gear drops since they faced no pressure meeting that DPS check. A normal group today might struggle with this DPS check if people die or get stoned. Healer DPS is required.
Of course minimal mistakes towards flawless play is good, and they got that on the Neo pull. Seems they spent almost two hours in the lockout to get the kill as the timer is normally 120 minutes. The healer pain in the Neo fight is the Almagest bleed, which starts right at pull and happens 5x in the fight. It's pretty thick, and requires your party to help mitigate the DoT. So mitigation/Shields do help a lot, so that flip side puts it on the favor of Noct Astro since they can also AoE heal on-demand without a cooldown like Emergency Tactics.
As for the people talking down Surecast. It was also helpful back in Midas A7S as well for bombs that interrupt your healing. Stay-in-place skills are perfect on ExDeath because everyone can be in Succor/Helios/Cure III range immediately for White Hole.
I don't believe it is possible to solo this as a SCH. Indom with it's 30 second cooldown and Emergency tactics with it's 20 second cooldown would leave you with lots of normal succor spams that would make you go OOM, fast. SCH's have nice emergency buttons, but I really doubt it will be enough.
Think they extensively used things like Feint/Reprisal/Addle to lower incoming damage of AoEs, along with Noct shields. Its more efficient to reduce the damage in the first place than it is to eat it and heal back up.
Yep, I'm sure SCH can solo it with some ilvl just like this AST did. You'd have no trouble with Almagest as a shield healer. You always start out the fight with a nice Spread Adlo, and Sacred Soil mitigation along with your party being on-point with Addle/Reprisal/etc, all of this snapshots less damage by the DoT.
The one thing I learned since progressing on Neo ExDeath and watching this are actually more parts that really don't need to be healed for several more globals.
Depending on the fight's incoming damage, Nocturnal is overall a better solo healer than Diurnal because you have much less time to DPS when you are solo healing, save for phases with full downtimes like the Meteors phase in O4.
The strength of regens is that they give you a much, much higher healing potency in exchange for them being slow healing, but this opens up opportunities for both you and the other healer to DPS while the party's filling up. This only works when there's throughput of two healers, tho (at least in Savage raids or low IL fights). Since this AST is soloing, he gets more mileage out of his direct healing by mitigating high incoming damage with AST's consistently powerful shields than he would get out of having the party take more damage due to an absence of shields and depend on regens, paticularly for mechanics such as White Hole, in whch regens don't really do much for you due to their slow effect.
In my opinion, NoctAST is possibly the best solo healer, due to the cards and the powerful shields, plus very efficient, powerful and spammable big heals. However, for a normal comp, I think NoctAST is possibly the worst healer, due to the lack of passive healing, which makes it so NoctAST cannot open up DPS opportunities neither for themselves or the other healer.
I feel like I can no longer complain about healing and trying to dps while the tank is at critcal health lol :( I can only aspire to be this good on Astro
That AST is amazing for sure but I also feel like a lot of credit has to go to the whole group for performing so consistantly as to not overburden their healer. Everyone did very well in terms of habdling mechanics as they arose and for the most part they were just perfect.
Indeed, and I'm glad you point it out! A solo heal for any fight requires the group to be very very good, not only in doing the mechanics but also in providing the necessary support, ie. properly timed Feints, Addles, Trobadours, Divine Veils, Mantra, Mana Shifts, Vercures, etc, etc. Even the best of healers cannot solo heal a group that's constantly messing up.