Originally Posted by
Zfz
Let's put it this way: how many pieces of top-tier raid gear do you think the player should be entitled to obatin, per week?
One per character per week? Or one per job per character per week?
The problem was never the design of a "better" token system, but the intention behind the design. FFXIV tomestones are this way because the devs want to gate our progression. We are allowed exactly this many pieces of gear at most, over the course of this many weeks. And only after that design intention was finalized, the tomestone system was designed.
It is clear that we are not supposed to be gearing all our jobs in parallel with just one run per week. Otherwise there are plenty other ways to allow parallel progression. For example a system similar to the Ixali turn-in where each turn-in counts towards a total value cap of 1500, and we can choose to turn in 3 items worth 500, or 5 items each worth 300.
So the "problem" was never the implementation, but the design choice.