Titan was just an example, could be any other old primal fight.
And I doubt a new difficult will take the same time to develop as new content. Let's be realistic, please.
Printable View
Titan was just an example, could be any other old primal fight.
And I doubt a new difficult will take the same time to develop as new content. Let's be realistic, please.
Or we could do a trial of the gods and have a mode where you have to fight each god one by one without fail to get some reward.. each fight capping your i level so you can't roll over it.
That would keep everything the same but refresh it.
I remember them teasing (potentially half seriously) doing Ozma Savage. I'd love for *that* to happen, just to see how a 24 member party would handle it.
if you want a challenge then solo undersize it. these aren't the type of fights where you can just tune up hp and throw the same mechanics more often. fights have to be programmed, tuned, and balanced and that all takes up valuable dev time. If you think they can just whip it up without taking resources away from new content you don't have a clue how to program things. Let's be "realistic" here yourself.
I think it's a great idea, 90% of the community won't though because they can't stand any content in the game that can't be facerolled first try.
I would like a new version of Shiva too.
I think that we should get an un-nerfed original Titan HM with all of his original power and mechanics restored, and echo removed, with strict and complete level/item level sync level 50 & ilevel 70. Then everyone who blathers on about it being easy, can step into the arena and see whether they really can cash the checks that their mouth has written for them.
It's not about that at all. First, there should be no "wall" in the main story quests, so that you can actually progress without waiting for months on to get a lucky party that will do it. Making the difficult content a bonus, optional is perfectly fine and I doubt many would be against it (even those that don't like difficult content).
Second, instead of redoing old content AGAIN, to make more difficult versions of it, why not just make a NEW difficult content that can add something MORE than just a difficulty curve?! Instead of Titan primal, why not use Hashmal, from Ivalice?! Just, really, just about anything. It's not like elements matter in FFXIV. And not only would you have a new, difficult fight (ideally in its extreme/savage version, not basic one), but also new story.