seriously , the drop rate of things is nothing compared to the DKP time in older mmos ..... people are way too used to popcorn MMOS where they get everything they want in 4 days ....
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seriously , the drop rate of things is nothing compared to the DKP time in older mmos ..... people are way too used to popcorn MMOS where they get everything they want in 4 days ....
The content is designed to hamster wheel you into running it more than once a week, so that people who missed the boat on reset day can still find a group. The 24-man raids are designed the same way.
After having to run D3 about 7 times for my drop today I can definitely sympathize with it. I don't mind so much because it's more points toward my mount achievement but I can say I'd hate to have done that as a DPS.
Here's an easy fix that could be done easily and no one would have any real issue with:
Make Legs and Chest share or have their own token, make the rest of the "lesser" (1/2 tokens) items share tokens (or if you're feeling frisky throw the legs in there too). Vendor needs the same amount currently and the same amount of tokens drop, it's just more chances on it for everyone.
Also as a veteran mmo player reading about "old grinds" in this thread:
Older mmos usually didn't have such high spikes in item level changes per patch, and the patches were far more spread out. There was no real "rush" outside of world firsts (as those were almost never in a day, no such thing as savage mode).
Likewise older raids had more loot pinyatas to drop loot so it wasn't like our current system at all. I get that "things could be harder", but then they'd have to be out of their mind to deviate extremely to something that was at the time definitely in its infancy. (Then there's those ones that didn't even have the current end-game so hey)
Things change and are built upon and I don't think there's any need for shutting down discussion on it.
Yea, the drop system is pretty bad, 12 runs of anything is awf-
http://i.imgur.com/FjlalyC.jpg
It's much better than the old Coil system... That was a nightmare.
Having to run something a 100 times is fine by me.
Having to face rng a 100 times is bad game design to me.
Then again I really despise rng as a gating system, so there's your bias.
I think OP feels the same here.
Anyone remember Alex back when it was released with 2 drops per floor?