If MT'ing a lot, enough to have at least 1k tenacity (damage reduction of about 5% there), then stack direct hit and det. Strength for right side if you use current ilevel stuff.
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If MT'ing a lot, enough to have at least 1k tenacity (damage reduction of about 5% there), then stack direct hit and det. Strength for right side if you use current ilevel stuff.
I'm doing str augmented vit accs coupled with tenacity melds on left side and weapon. DH was mashed to be about 15 more dps, which considering that out of a pool of 3k deeps on average... is honestly kinda worthless objectively speaking. A full DH build is worth 15 dps over a full ten build, with the trade off of taking 5% more overall damage.
https://www.reddit.com/r/ffxiv/comme...o_stat_values/
1600 dh gives 40% chance at 25% bonus damage. That's a 10% damage increase.
1600 tenacity is an 8% incease in damage. But it's also an 8% reduction in damage taken (presumably). Assuming that, the choice is obvious. Only the most selfish number hungry dps wannabes would go for dh.
Tenacity is still inconclusive, they aren't 100% that's how it actually works yet number-wise, its right there on the top and in the discussions. Not saying its terrible, but you should tone it down a bit on the insults to people for not using a stat not yet fully understood.
They need a wake up call. It's common practice on these forums for tanks to prioritize dps above all else and insult anyone else who disagrees. Heck even in this thread some guy thinks I'm trolling to suggest that tenacity is better than dh because god forbid you do 2% less damage in order to take less.
Well, as someone with all healers at 70, I can tell you tanks are not hard to heal as is. If they took 4% less than they do now due to tenacity (given they would have half of that naturally on gear) I wouldn't even notice. The reason why so many tanks/healers focus on how to increase dps is that's the only thing that makes the content easier/faster. Tanks taking less wouldn't really change anything in the current content, nor would most healers healing more.
If taking less means the healers can do more (or, rather, more than we're losing) then yeah Tenacity's better for sure. It's mainly a question of how much does Tenacity reduce and is it enough to actually gain healer GCDs? If it isn't, then it does no one any good to take it. We need concrete info to determine this, and with that reddit thread saying that the data is currently inconclusive then we can't rely on it. If we were using your numbers, we'd be losing 2% damage for 8% damage reduction - which sounds good on paper but that 8% needs to save healing GCDs and convert them into DPS GCDs, which means that the damage intake needs to be severely high considering the plethora of regens and oGCD heals available. It's entirely possible, but I question whether it would actually lead to anything in practice.
Regardless, though, we're talking about secondary stats. The difference will be so microscopic that the only reason you should care is if you're racing for world first. If you prefer the damage reduction, then meld Tenacity. If you prefer slightly more damage, take Direct Hit.
The question is whether or not the 2% less damage that you're doing is made up for by the healers healing you less and DPSing more. I'm not really sure how you'd quantify "8% less healing needed" seeing as healing tends to come in bursts rather than a steady stream.
Of course, that's splitting hairs and really depends on how your group functions.
Ultimately, I think this is the correct answer.