SE doesn't know what to do. They can't choose between exclusivity or not. One thing will be, the other won't, it's like all their promises, it's unstable.
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I've always been against exclusivity. It has no purpose besides making you feel good about having things others will never have.
You're robbing new or returning players of cool stuff you probably almost never use just so you can feel special.
I have a huge amount of exclusive stuff you can never have back on WoW and a few things on FFXIV like the Cait Sith minion and I wouldn't bat an eye if any of it came back.
It also gets far worse than a minion or two if you think it's a good practice.
The WoW devs know MMO players are thirsty to be snowflakes and started removing whole questlines as a means for people to resub before it's gone. They removed the whole overaching questline of the Pandaria expansion, which means new players can never experience the expansion' story to its fullest without going on youtube (1 hour of quests with voice acting removed https://youtu.be/JNtl0N9byWs).
It gets even worse with WoD, where the removed overaching questline was even more central to the plot, complete with voice acting and cinematics (https://youtu.be/LX208g0W6i4).
Not only do you lose the expansions' stories, you also miss all the development of central and important characters in the world whose stories continue in future expansions.
If nothing has changed since they last said it, they even plan to remove all of the artifacts' additional skins when Legion is done.
Would you want Square to have removed the CT questline and the 50 relics when HW released ? To have them remove the whole Warriors of Darkness arc when SB released ? That's what that kind of thinking gets you.
Think about it 10 years from now. No in fact just think about the years you spent on a specific game. What's more important about them ? The memories or that minion you never use ?
What you have over new players is the experience. I'll never truly know how it was back in 1.0, just like countess players will never truly know how WoW was prior to Cataclysm (private servers just aren't the same), just like I'll never truly know how it was to open the gates of Ahn'Qiraj. New players will never be able to experience how high end raiding was when it was relevant, they'll never go through fantastic raids like Ulduar without killing everything in one hit.
That's what you'll remember when these games are dead and buried, not that super exclusive title or mount that made you feel special. Let people have their fun.
Comparing event items to removing story line stuff... ok ? Never played Wow and wil never care , sry.
I think you are wrong , people want those stuff for the you know ( I wanna have it ) or for there collection. Only for a small group these items will boost there ego... you know the special snowflakes that keep there character 24/7 afk in a vieweble spot when they got a new item first. Meanwhile 99% of the people dont care ;).
Maybe they let the events return again with a anniversary , you never know. The only one I never see return is the Yokai watch one. Event for 3 months and alot of fate grinding.... most people didnt even bother doing it.
I enjoy having a "but do you have... THIS!" minion contest with my FC mates, but yeah.. i can see bringing it back or putting it on the mogstation for those that weren't even playing the game when those minions came out. Everyone should have the option to get the content they want, even if it's a RMT.
I will say I know a lot of FFXIV players don't know who Shantotto is though, or why she's always doing the superior "OHHHHhohohohohho!" laugh stance.
"is that a lalafell?"
"why does it look like a bloated baby"
The problem with the Yo-kai Watch event (and I assume the current GARO event will suffer this same fate when it ends) is licensing. If SE were to put up those rewards on the Mog Station, they would likely be more expensive in order to make up for the cost of the license fees or to deduct a percentage for the original property holders while still maintaining a steady profit. However, with FFXI and Dragon Quest (and the rest of the FFXIII rewards I heard of that apparently never made it), it doesnt make much sense considering these are all Square Enix owned.
In regards to the other events, I'd rather SE allow the previous event items to be obtainable during the same event in following years through gil or other in-game means. But SE is a business, and Mog Station makes decent enough profits this way.
As far as the exclusivity argument overall, it's really kind of petty IMO. You get exclusivity regardless, albeit for a while. By the time the event rolls around the following year, the reward loses its relevancy to those who were there for it originally. Where's the harm in letting players who missed it have their fun? I purchase the OSTs, art books, preorder the Collector's Editions, bought all three FanFest streams (you don't need to say it, I'm aware), and I even grinded the Whisper A-go-go mount TWICE, and the non-glowy one on about 7 or 8 other alts. So you can see how invested I am in these limited-time "exclusive" rewards. But if these rewards later became available by significantly easier methods, it would not in the slightest take away the experience I went through earning them. In fact, it might help strike up conversation and promote more interaction between new people in game! "Back in my day, we had to grind FATEs for these minions uphill both ways!"
Point is, theres really nothing to lose by making them available later, and SE should allow crossover event and expired merch items to be available through other means.
Some of the things that are in the optional items on MogStation could probably be input into the game via very long, and arduous, quests(for those that know the Sign Quest from Ragnarok Online, something similar to that...but maybe not as long).
No minion for you! Oh ho ho ho ho ho!!
Please SE do it! I'll gladly give you my money for this!