I think they said that was working as intended for some reason.
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They should make it so when Walking Dead triggers, all of your mana restores become HP restores instead. Not much, but it'd be something.
Imo you shouldn't die if not healed enough.
1 of 2 things should happen:
a) you get the double weakness effect. that would lower your damage output a lot. Also if you are not getting healed enough you might just die from the next attack anyway.
b) the DRK would get a vulnerability debuff. that way you would take a lot of damage and might die afterwards anyway.
It worked out for 2 yrs and with Benediction on a shorter CD it's probably easier to handle now. But not everyone has a whm.
Also with how much PLD improved and Hallowed Ground still being the same on top of that, Living Dead really deserves a buff (a shorter recast probably) or as described above a less harsh penalty.
Make the gem in the DRK gauge white when you activate Living Dead. When it procs Walking Dead, make it black. Return to red once you back to normal state.
Instead of being healed to full, just require being healed for a total of your maximum health, with your own drains counting towards that goal 5x over. (Soul siphon for 4k, counts as 20k for the 'don't !@#%ing die' timer)
i wish that LD is a toggle skill or becomes passive which automatically activate when HP drop to 0 :)
so i can remove it from my quick slot XD