it will be very obvious from player movments and there is no subtle way to implement it. as soon as it's here the job balance will tip.
Just add more incentives to adventurer in need.. 20 bonus (or some number) tomestones on max level players and bonus xp on unmaxed players and I bet the numbers will even out quickly.
I have been saying... yes.. its' about the seal and exp. seal part is easy to fix. but for the EXP part... they need to make it flexible so Tank can allocate that EXP to their DPS jobs.
as much as I want to play tank... I have to physically play my DPS jobs to level them, which put us back in square 1 on DPS's DF quene
You all have a lot of faith in AI.
Things players take for granted as easy or braindead, can be very difficult when you want a computer to handle it. Bot tanks would be very obvious, and have numerous failings.
The tanking role is dying fast enough. A new reason to quit is not what we need.
Improving tank gameplay and fixing broken classes is better than wasting time on a complex AI.
(but the concept itself is interesting :cool:)