Yeah, it's them not learning anything from the past.
The devs should really start to realize some facts about their own metagame before trying to make changes to the way people play.
With strong healers in the game, effective health is a rather worthless stat to have, as the vast, vast, vaaaaaast majority of your effective health in a fight will not come from your vitality, but from the healers heals. Your health pool is completely dwarfed by the health your healer is going to restore. So you only need as much effective health in your pool as you need to not be one-shot, so that healers can actually abuse their power. And that goes for mitigation and nominal health both, though heals do, at least, scale with mitigation, so it's somewhat less worthless compared to nominal health, as it has far higher returns. But even then, the usefulness is capped by incoming damage.
We're back to square one on the STR meta, now with outdated accessories - get as much VIT as necessary for tank buster + AA, fill the rest with STR accs. It's literally the same thing for the same reasons. They haven't learned squat. It's frustrating to watch.
