It was an awesome fight. It's a lot harder than the final boss of ARR and SB and I could see people getting stuck unless they get carried. It's about on the par with Shiva Extreme when it was new.
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It was an awesome fight. It's a lot harder than the final boss of ARR and SB and I could see people getting stuck unless they get carried. It's about on the par with Shiva Extreme when it was new.
It was alright. I could do without the active whatever mechanic as part of its ultimate. There's no point to it.
I like the fight a lot, with one caveat: QTEs have no place in MMOs. It's a stupid mechanic in single player games, it's a more stupid mechanic in MMOs. There's so much stuff you can do aside from it.
After Thordan was essentially a giant punching bag in HW, I was kind of expecting a bit of a faceroll final boss after the Ala Mhigo instance, but I was very pleasantly surprised.
Shinryu was a brilliant fight - challenging mechanics with new twists on old moves, a decent DPS check and the epic rendition of the Stormblood theme song in the background - really got me pumped!
I can't wait for the Minstrel's Ballad version, personally!
This fight only solidified how important I feel as RDM in a party lmao
I had to save my whole party a few times with the rezzing! Oh gosh there was so much healer death. But that fight was incredibly fun, and I can't wait for the extreme version!
I'd argue an exception in a 24 man (Is there any other fight in the whole game that starts on P2?) is different than the overwhelming majority, especially in a basic story fight. The point still stands that most fights are a start to finish scenario.
They probably added it to the 24 man to help with the number of chimps that just AFK in the sea of bodies in conjunction with Diabolos practically serving as 2 seperate fights than take longer than the other bosses each.