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Thanks for the feedback everyone! I'm really excited to hear about GLA's enmity performance, but it's still crappy about the block rate. I tried it this morning, and I have to agree that the damage is significantly higher! The only thing I can think of is that Paladin in 1.21 will probably be much more "shield" based so that's probably why they didn't do anything to it in this patch. Switching to Paladin might increase block rate by a high percentage.
I've been noticing that some combos aren't proccing when used correctly. Has anyone else noticed this?
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I've been playing the THM and the damage is great. Funny thing, people keep complaining about how they run out of mana. This only happens if you do combo, then a combo, then a combo. If you manage your mana, use your mana drain ability wisely, and refrain from constant combos your mana is fine. I will say, it is fun to constantly combo and have the huge numbers fly across the screen.
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I can second that gladiator is much better now in terms of holding enmity. Went from 37 to 38 in a party of about 5 people fighting ants after the patch and I had no problems keeping the groups of enemies focused on me. Before, a few cures from the mages would rip the threat right off the secondary targets but now just rotating flash and provoke is enough to keep all the mobs on me.