Yes! This is how sprint works in WildStar basically (out of combat you can toggle it to be on permanently if you want; in combat you have to press shift to sprint). Makes a lot of sense.
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Making it a "this generation" thing is one good way to get yourself ignored or mocked when it's a QoL suggestion.
Actually, I find myself just jogging about as the whole pausing to use aetheryte teleports as it is an immersion thing, amd just feels more intuitive to actively travel. Plus, old habits die hard for us former PS3 players, where it often WAS just as fast to simply sprint about town than deal with the extra load screens even if you were porting withing the same zone.
It gets annoying using aethernets to travel when you still have to run up to them in the first place, click through menus, and loading (brief tho it may be, still annoying). If I could toggle sprint I would rather run to the destination and look around to enjoy the views. I enjoy the pace that sprint provides and the animation is less boring than the slow jog. Call me picky if you want... But regardless walking to destinations in this manner is too slow and I'd rather just use aethernet shards which results in skipping scenery and breaking immersion anyway. I rather enjoy running around the cities and zones with my UI toggled off via scroll lock but I have to turn it back on to use the aethernets because walking just takes 2 to 3 times longer.
Hell I'd even be happy with having to unlock a sprint toggle, whether it be city only or out-of-combat.
>"Does this generation have no patience anymore?"
And you just got through bashing me for not wanting to use the aetherytes and then contradicted your whole argument.
Also to clarify, it's not the aetherytes I don't like using, it's the aethernets in cities.
This, so much this...
Running around in any of the cities now has become such a huge pain :( And please shorten the sprint timer in combat instances as well - tanks sprinting off while mass pulling when I happen to have sprint on cooldown has become a major pain in the butt... I only have so many aetherflow stacks I can burn on them, so being able to run to them and heal them in time would be awesome.
It's fiiine.
Make an infinite sprint mount that's usable in towns.
But if you care about immersion, why are you constantly sprinting? That's not realistic at all. You should actually be mostly walking in that case!
Also, sprint is not a huge speed increase. Based on some quick research, it seems to be about 1/8 faster than walking. So in the old system when you could be sprinting 2/3 of the time, you end up going about 4% faster overall compared to the new system where you're sprinting 1/3 of the time. That's not nothing, but it's not *that* much. The difference is mostly psychological.
The fact is, if you sprinted all the time, that speed would eventually feel plodding, especially now that we have turbo mounts. Here's a simpler idea: why not increase all speeds 4% in towns? End result is actually the same (though people would still perceive it as worse, but whatever), and they don't need to turn Sprint into some Frankenstein's monster of a skill.
I feel mmo players would be great fast food employees cause they always all about speed speed speed. As for the Sprint ability I could care less if they removed it completely as I hardly use it.
Just switch to bard or machinist and use the one role skill.
5 sec cool down and 30 sec duration, don't work in combat