honestly i don't know whats gone thru their gawd damn heads but removing our only single target dot... that's pretty fucked up, and it makes mch feel so much weaker now..
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honestly i don't know whats gone thru their gawd damn heads but removing our only single target dot... that's pretty fucked up, and it makes mch feel so much weaker now..
When they buffed bard in HW they took a step in the right direction. Too many ppl were dumping on bard on my server. Mch was the preferred job because it was the new shiny in the ranged support and bard was looked upon as weak, but still expected to bring it. And the job felt more of a dps than support tbh, you sang when u had to. Even my caster is salty about the change to Foe Requiem. I was fine being a dps with some support, not the other way around as you put it.
I couldn't disagree more with you. They went the complete and utterly wrong way with the class. The problem was is that they balanced HW completely differently from how ARR was balanced and it made the support that Bards brought nearly useless. With their support being unnecessary, there was no reason to take one of them over any class that could do more DPS than them. Turning them into a DPS that can match everyone else is what killed that class for almost everyone that mained them prior to HW(Like myself). I, like many who loved Bard, ended up going MCH because while they also had the 'gun/bow mage' thing going, their class was at least designed for it from the ground up. Bard got shafted badly with a forced clunky mechanic that ruined everything beloved about the class. And that's why they are thankfully gone back in the other direction.
But again, that wasn't my point. You claimed to be lover of Bard from the launch of ARR and they were 100% a support class from the beginning. If that's now what you wanted then you signed up for the wrong class. We have more than enough DPS-centric classes as it is. Please play another one of them and let Bard be the support it was always supposed to be. We desperately need some differences in roles again.
Man mch is actually fun now, so ya speak for yourself lol.
I'm a lover of archer classes. The fact that there is only the wet noodle damage spoony bard instead of a ranger class is annoying. Despite the casting time and lack of mobility 3.0 was more useful. You could do damage when you wanted or needed to and you could CHOOSE to whip out the support when needed. I do like not having to stand still again but 30 second songs with a cooldown? It makes you play songs you don't even need to keep that 5% damage buff up. Not well done.
Eh, 3.x Bard had really really high burst damage and far more consistent (if not outright broken) AoE potential. Problem is, actually utilizing the entire Bard skillset to be able to pull that off basically turned Bard into the most difficult to optimize/most punishing job in the entire game with the largest skill gap between different players of the same job, for all the wrong reasons. And it was all because of 3.x minuet making buff weaving far more complicated than it should be. And I say this as a Bard that cleared A12S.
So far, what I've observed is that 4.x Bard is probably even harder to optimize than 3.x Bard, mainly because you need to be planning out your approach over the next minute rather than focusing all attention towards 90 second burst windows. So while it's harder to optimize damage, failure to do so doesn't result in nearly as much as a DPS loss compared to 3.x Bard.
(I've had the fortune of just queuing into random Lv. 60 dungeons with friends in order to hunt down new orchestrion rolls, and one of the things I've observed is that 4.x Bard in Saint Mocianne's Arboretum makes the honeycomb skip absolutely trivial. Paeon after the first honeycomb, dot everything as the party rushes to the second honeycomb (and dot THAT too with full Paeon stacks), then swap to Minuet and enjoy constant fully powered up Pitch Perfects to burn it down. I was able to pull off six fully powered Pitch Perfects before the honeycomb straight up died to my barrage.
Oh, also Bards can speedrun the hell out of low level dungeons. I ended up in a Tam Tara normal in leveling roulette, and I realized I had invigorate AND Tactician available as role skills for that dungeon, which meant I could Quick Nock AoE spam like crazy, in a dungeon where only one other job has the ability to AoE at such a low level (Black Mage) and they can't spam it nearly as much as I can. The tank did huge pulls once he realized how much TP sustain I had, and we burned the place down in like 15 minutes, even with the healer being completely new to the dungeon. To give you an idea, I could Quick Nock for a minute straight without running out of TP, and that's actually a low estimate when factoring in how much TP Tactician actually restores over time.)
EDIT: On second thought, Machinist can pull that off too.
Yeah, I was about to bring up MCH. The first thing I did when I set up abilities was to make sure I had invigorate and tactician within easy reach. On the MCH side it is nice they have access to second wind now as well. But yeah, as a Bard I think this redo is going to take a bit of getting used to. I've been maining Bard since ARR, but might have to see if MCH is now closer to my play style. I'm going to give it a go either way.
As someone who hasn't even hit HW content yet, I'm looking forward to not having to relearn all those 50-60 tricks and rotations and just learning the new way as the only way.