I think the tanking revisions should of favored gladiator more, MRD can tank and dd, GLA can tank. They only have one role, so the fact that they refuse to make it the main tank is ridiculous, until they add GLA dd which would also be ridiculous.
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I think the tanking revisions should of favored gladiator more, MRD can tank and dd, GLA can tank. They only have one role, so the fact that they refuse to make it the main tank is ridiculous, until they add GLA dd which would also be ridiculous.
Hi All,
They also added in new Gladiator Equipment with +Parry bonuses, so hopefully that's SE indirectly telling us that they restored Parry for Gladiators. :)
Lominsan Shortsword Unique Untradable Gladiator’s Arm
Requires GLA
Required Level 40 Damage: 59 Delay: 2.5
Accuracy: +8
Parry: +5
Lominsan Baselard Unique Untradable Gladiator’s Arm
Requires GLA
Required Level 50 Damage: 86 Delay: 2.4
Crit Rate: +10
Parry: +10
etc.
i'm curious to see the new builds that come out, if any. seeing as how elemental alignment has changed, some attacks can now be blocked or evaded, perhaps stacking evasion will play out better? or perhaps block got enough love to compete as a tanking stat.
Until Flash becomes an AoE, holding hate is going to be really hard for both classes.
Whirlwind isnt until upper 40s, and that means most people are only going to hold hate one 1 target until the upper levels...
:/
And honestly, holding hate with just Circle slash and Brandish at 30 (2 extra swings to get tp) was fine for both MRD and GLA. (Unless you only used 1 or the other)
my favorite glad changes
rampart now generate enmity and has 2 min cool down instead of 5 min
aegis boon guaranteed block all blocked damage turns to HP
flash-enmity skill + enhanced flash turns it aoe and causes blind
outmaneuver generates Tp now also
war drum deals damage also now
Holding hate for a Gla was never fine with just circle slash and the rest of the moves, it was soo darn broken that a Mrd in the group could easily break hate if he chose to do so... I'm going to imagine most of the changes to Gla were solely for end game in mind... because at the current state of Gla, we are completely broken.
Circle Slash usually didn't cut it for me. Had to Provoke and Taunt to take aggro from a damage dealer. Against a Curaga, I resigned myself to using Cover on the healer instead.
On the Marauder side, Storm's Path dealt good damage to a wide area of enemies on a short cooldown. Broad Swing and Full Swing let me rack up the TP to hit the skill down again. Brandish could fill in the gap if needed. Holding enmity, dealing good chunks of damage, high HP, life was unbalanced.
Started mentioning another mmorpg about balance, removed.
Highly looking forward to the new Gladiator and hoping to make it work!