Is it definite that WAR is losing Bloodbath? I know that it's not included in the list of Tank Role Skills, but couldn't that just mean it's now exclusive to WAR?
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Is it definite that WAR is losing Bloodbath? I know that it's not included in the list of Tank Role Skills, but couldn't that just mean it's now exclusive to WAR?
I have to agree here, WAR has been pretty OP for a good long time. Ever since they buffed the class back in 2.0 it's been increasingly more powerful, granted that buff was needed, given how awful the class was. Now it's gotten to the point where if it continued to grow, it would just continue to cause balance issues throughout every aspect of the game.
Melee dps will be able slot blood bath now, as a drg its something that I did anyways but my pld is sad now.
Side note: if drk identity becomes the sustain tank then war has to be the dps tank I think most war would sometimes rather have rampart>bloodbath, it's just bloodbath feels cooler during a fight.
WAR niche is high DPS dude
Not really, at the highest level of play drk and war do similar dps, assuming your group optimizes for total raid dps instead of personal padding (or something stupid like fixed MT OT roles). In a9s drk usually does more than war thanks to their ogcd aoes. In a10s, a11s and a12s drk and war do really similar dps (by similar I mean something like 1-5% difference). The only fight where war clearly has better dps is faust z, since that fight lasts like 40-50s with a good group, so the dps spikes using berserk are more pronounced (even using the same group, the difference in personal dps between good crit roll and bad crit roll can be 10-20%).
In case anyone wondering, there aren't as many samples with pld, since they aren't preferable for speedkills, and some speed thresholds can't be surpassed without the perfect composition (killing refurbisher before faust without echo, for example) so it's hard to make a fair comparison. At similar kill speed usually pld does like 10% below war/drk.
*3 IBs in a row
You could always do 2 (IB -> Infuriate -> IB).
Also WAR losing Bloodbath sucks, it had tons of synergy with our job and now that we've lost both that and Second Wind we have no sustain in Deliverance. That puts us on level ground with PLD/DRK in terms of self healing, but behind DRK in AOE tanking.
I suspect they want to cut back on self healing. Currently, Warrior has an abundance of ways where it's own healing capabilities means the actual healer doesn't even need to touch them. A couple examples in A12S. After the first Punishing Heat and again during the add phase. If done properly, you'll need maybe a single regen. I doubt the devs like that we do that.
Simply WAR was OP. However we don't know the potency on fell cleave and if they added a new self healing move or more mitigation