Also, if you get far enough in ixali beast tribe quests you can get FREE materia in exchange for oak knots (you star off getting 3 oak knots a day), so do the quests. It also helps conserve leves and gil.
Printable View
To go further into the reason why it's expensive to level just one class:
Before crafting finished products, you'll usually need to start by crafting intermediate materials. Goldsmiths turn ore into ingots before turning those ingots into jewelry. Leatherworkers turn hides into leather before turning that leather into armour. Weavers turn assorted plant and animal materials like cotton or wool into thread and that thread into cloth before turning cloth into clothes. And so on.
But they don't use only their own intermediate materials. In addition to cloth, a WVR recipe might need some leather as well, or a LTW recipe may need some of the WVR's thread, or it might need an ingot from Armorer, and so on. They're (almost) all interconnected. (Culinarian is the least interconnected in terms of intermediate materials, but on rare occasions even it may need an item from Alchemist. I don't think it in turn provides any items used by other classes, though. At least none I can think of.)
If you try leveling only a single DoH class, you're going to need to purchase all the materials it uses that other classes make. And past level 15 or so (where you can just buy them from NPC vendors), you'll be limited to buying them from other players at whatever prices they list them for on the Market Board. That's where it can get really expensive. (Don't get me wrong. Buying off the MB can be a great convenience at times. But you don't want to be dependent on it. When the MB prices are too high, then you'll want the ability to make your materials yourself.)
Waste Not (LTW 15) is probably the most essential of the level 15 skills. And at times Tricks of the Trade (ALC 15) can be great. Hasty Touch (CUL 15), though, is just too failure prone, especially if you try using it before getting Steady Hand II later at CUL 37. I'd prioritize Careful Synthesis (WVR 15) ahead of that one.
(Also, your rotation is wasting a step of Steady Hand by giving four steps to Waste Not which can only make effective use of three of them anyway.)
A more reliable rotation would be something like:The Touch steps will depend on what level you are and how much CP you have. (Be sure to upgrade your jewelry at every opportunity for more CP.)
- Inner Quiet
- (If proc) Tricks of the Trade
- Great Strides <-- once you reach 21 (just skip this step until then)
- Waste Not
- Steady Hand <-- (replace with Steady Hand II once you get it)
- Touch*
- Touch*
- Touch*
- Touch*
- (If proc) Tricks of the Trade
- Great Strides (if you both have it and have enough CP for it)
- (eventually another Steady Hand is useful here, but you probably won't have the CP for it for a long time)
- Touch*
- Careful Synthesis
Levels 5 - 17: You only have one Touch action, Basic Touch, so obviously that's the one you use throughout.
Levels 18 - 20: At this point you have a choice of Basic Touch or Standard Touch. Figure out how many of the Standard Touches you have CP for (along with the rest of what you still need). If you get a Good or Excellent condition, use the Standard Touch there. Otherwise, begin with Basic Touches for the earlier step(s), then switch to Standard Touches for the later step(s) when you'll have more Inner Quiet stacks.
Levels 21 - 42: Here you get to add Great Strides into the rotation, so the next Touch step after a Great Strides should be Standard Touch. Then drop down to Basic Touches until you can complete with Standard Touches for the remaining Touch steps. (And just as before, move a Standard up if you get a Good/Excellent.)
Levels 43 - : At this point, you have Advanced Touch available as well. The touch steps after a Great Strides should be Advanced Touch. The remainder are again a matter of seeing what you have the CP for, prioritizing the higher level touches either to Good/Excellent conditions, or to the later Touch steps. It will be quite a while (probably near level 50) before you'll have enough CP for all of the Touch steps to be Advanced Touch, but once you do, you can drop the Steady Hand II back down to just Steady Hand.
Oh, and once you get Byregot's Blessing (CRP 50), it takes the place of the last Touch step. (Despite not having the word "Touch" in the name, it's considered a Touch step in the way it's effected by Excellent/Good/Normal/Poor conditions as well as by Great Strides.)
This is primarily based around a 40 durability recipe, since those are the harder ones (as well as being the majority of what you do). For an 80 durability recipe, start with the same pattern except replace the second Touch step with a Careful Synthesis step to see how many synth steps you're going to need to finish. You'll then basically follow the 40 durability pattern except with a few extra steps at the end to finish the additional synth steps you need and you'll usually have room to fit in a few extra Touches as well (though you'll rarely need them).
p.s.
Sorry, that got a lot longer than I intended it to. (And probably more detailed than makes any sense yet for someone just getting started on the crafting part of the game.) Oh well.
Thanks guys these are all great posts and are helping me understand the DoH/DoL classes a lot better. I have begun to get into the classes and I find them fun for something to do other than questing and instances. I will definitely get the rest up to 15 to get these different skills and thanls for the posts about what rotation i should be using post lv 15 with my skills.