https://ffxiv.consolegameswiki.com/wiki/The_Hunt
Please look stuff up about the hunt before complaining about combat. You're still new to the game. Many others have been playing for years.
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https://ffxiv.consolegameswiki.com/wiki/The_Hunt
Please look stuff up about the hunt before complaining about combat. You're still new to the game. Many others have been playing for years.
Depends on what the boss is. Bosses with telegraph attacks are easily beat and do significantly less damage overtime. Bosses who only can auto-attack and use their "OGCD" attack(Archers, PGLs, Deer, Bugs, etc) nonstop are 3x more dangerous due to just how the game is made really.
Also casters(imps, gelatos, sprites) are super strong because they cast non-stop.
Those 2 categories of enemies are fights you sometimes just can't win no matter what.
Well damn, i like to challenge myself. Now what?
Now i summon my chocobo and stand there getting smacked in the face and eating sh** so f***ing hard while my chocobo squeezes out every last choco cure he can.
Because there is no way to avoid incoming damage besides popping cooldowns.
The closest thing we've got to active mitigation is probably WAR's Inner Beast.
And there is something frustrating about not being able to do anything about incoming damage and just having to eat it all.
You make it sound like you want to eliminate the need of tanks and just have every job be able to endure all the damage. If you need someone to help you, then you shouldn't be trying to solo it. Only solo what you can. Test yourself sure if you want, but don't complain about the way the game is if you lose. FATEs with those kinds of bosses were designed with multiple people going at it in mind, they have plenty of others for soloers. Hunts A and S were designed for parties. All other open world fodder is soloable by everything, and if you still can't win, then you need to look at your gear or usage of skills.
No, i don't think the combat needs to be 'fixed'.
I'm just saying i can relate and find it to be frustrating at times too, instead of bashing on the OP.
And that he is right, we are pretty helpless when it comes to incoming damage.
It's a difficult issue to fix without breaking gameplay.
If they can do it, I'm all for it.
You can't fix what ain't broken, there is nothing wrong with it. It's the way the game is, and it was the same way in XI. You can keep out of range if you're good enough with your skills on a ranged Job, but not against something you're not meant to solo in the first place.
i really dont like the combat system in GW2 , every dungeon run feels like a big messed up thing with everyone jumping around like mad with no group play at all ^^
Its why i play ffxiv coz i prefer trinity system and people working together , rather then doing theyre own thing ^^