Yoshida sees that people don't understand the system, thus it must be too complex (sigh). He also doesn't understand it himself...
The problem is that the game gives no information about what things actually do numerically, so people can't figure out priorities on their own, but instead must rely on people willing to spend a lot of time (and gil) to figure out what those stats do.
Anyway, gear in this game is still nothing more than a gating system. It's boring, but it doesn't need to be interesting because the game is more content-focused anyway.
