It was bound to happen eventually.
Sense Square has a clear plan for improving the game up through 2.0. There's no harm in speculating ideas.
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Like you can only do a one job a game day or two. I would also like some jobs only available at night, or during the morning, like if this game had a church. It could also add to the achievement thing as well.
Level a crafting class. They feel like a full time job...ugh...
Lol ya, thats completely different, this would be like, little repeatable quests. That you could do in 10 mins or something. Also, can I ask for a school? That you can only attend at 8:00, this would serve a purpose for a "tutorial" place. With that, you could be a teacher per say, for a job. Don't know how well that would work.
I like this idea quite a bit! I want to have a job for a culinarian where I go around giving people tasty delights and everyone will say "whoa where'd ya get that?" and I'll say "From the baker! FRESH!"
That would be cool give out stuff to like 50 different people/npcs. Like, the more players you give it to, the higher the reward.
I've been reading the forums for the last few days and honestly all this incoming player housing /recipe change / crafting stuff is really starting to interest me. I've never been interested in the past but shit your above idea is GREAT. Once player housing is introduced you could do woodwork for a local carpenter, say building furniture etc. Cool Idea!
I know they have the chocobo escort, but they could add a watching job as well. Where you will have to protect the sheep/chocobo/whatever. This would be a job that would be done at night, when the npc is asleep. He will have you guard his stable. Random mobs will come in and attack the cattle.