To all of the "no, people would kick to invite friend" crowd - if people want to play with their friend, they are likely to queue with them in the first place.
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To all of the "no, people would kick to invite friend" crowd - if people want to play with their friend, they are likely to queue with them in the first place.
It would still requier a majority vote on the kick, so I guess that the rest of the party was ok with doing it then?
I would love this function, as I often try to help friends out when someone drops or have to be kicked from a dungeon, but most of the time the DF just plops me into another group, or even one that wasn't even in progress.
I would have to say no to this feature because I can see the potential issues with it. If it was intended to be able to do that it would have been done at the start of the game.
There needs to be a level of balance and working with other unknown people to complete the duty, if they make it where you can invite people into your duty I can see it happening more often of people getting kicked because other friends logged on and need the duty you're in the process of an the odd person out gets the boot.
As for joining in progress groups I do believe it starts from the one that's been waiting the longest. There have been numerous duties I've done where someone has dropped right at the start of it because they didn't like the one they got dropped in.
This is easily avoidable through making the options previously suggested, though, whereas it's a very real possibility that you have to abandon an attempt entirely if you can't find a replacement (e.g. queueing at a weird time in a minority language, which does happen). I don't want to allow for friends to leech rewards off in-progress joins; I just want to be able to help my friends without annoying some completely unrelated group I happen to land in by mistake.
Err, it sounds like quite a nice handy idea at first, but I can easily see this being abused - kicking players out of duties for friends/FC mates to get their dailies/weeklies/specific-boss drops...
So... I'd have to vote no for this one 0:
So make it not count as a full clear for any drops (other than normal loot), quests or roulettes? Player who enters using this option gets a special buff, 'Helper' status, and no rewards other than the normal experience/chest drops. And their friend's undying gratitude, of course.
There's no need to stand against a great improvement to the game just because some people can exploit it, when removing the exploitable elements is extremely simple to do.
I'd go so far as to make it so that the 'Helper'* has to have clear credit (so no abuse there) and gets nothing but mob dropped Gil (so no loot, no achievements, and no bonuses of any kind)... i.e. they are there purely to help their friends complete the dungeon.
* Just to be clear, I'm imagining that the 'Helper' status would only apply to those invited via this system and not to those who simply join a 'party in progress' as it exists today.